3,308 Commits over 944 Days - 0.15cph!
1.8m collider and player model
Fix incorrect texture axis vectors in primitive builders
Add material files for proto textures
Split editable mesh gizmo code into partial class
Add nameplates to mapbuilder
Disable UE4 console. Bind a few useful engine commands.
Fix compile errors when building with UE_BUILD_SHIPPING
Pass correct ip address to player login so steamworks doesn't fail to auth
Loading screen fixes (kind of)
App Icon
Reverting startup movie
Disabled unused ios shit
Disable loadingscreen hack
Kind of add crouching
Can toggle third person with x
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically)
Expand the whitelist
Almost there, just some codesandbox bugs left
Update codesandbox
Add a temporary field to addon.json to turn sandboxing off
Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own)
Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own)
Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
Add a temporary field to addon.json to turn sandboxing off
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically)
Expand the whitelist
Almost there, just some codesandbox bugs left
Update codesandbox
Check if client has connection before checking IsBot
Don't spam material changes
Invalidate compressed data and free resources when unloading audio
Replace ghost player model with citizen player model
Almost there, just some codesandbox bugs left
Hud errors when selected entity becomes null
Check if primitive is valid before creating (prevents crashes)
Added LibraryAttribute
Added networked effects system
Added ExtrudedCube effects
Fixed errors on spawn
Tweak sound volumes
Tick sounds
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically)
Separate extra trace data queries so every trace doesn't have to calculate it.
Fix compile errors in all other gamemodes after api changes
convar/command attribute limits
Allow manual creation of ClassLibraryAttribute, throw exception is multiple init
If no _classLibraryAttribute found, create a fake one
First person mode
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position
Merge
Misc fixes
Fixed error when adding [Client] RPCs to non entities
Select entity on creation
Crosshair
Added TimeSince
Refresh entity list once per second
Cache Client.Player properly
Run all the other ticks even if a tick throws an exception
Tick from c#
Strip some engine tick code out
Remove Tick
Merge branch 'master' of SandboxGame
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
Replicate scale to server, replicate mesh update on gizmo active end
Fix face hover with material tool not using scaled vertex pos
Progress on 6 handle scale gizmo
Adding Serverlist basic styles
More styling additions to server list
group button border radius fix
Update coherent version in js
Updated coherent binaries
Resources
new coherent.js
Updatec coherent shaders
Static libraries
Coherent source updates
Inspector folder fix
member access fix
Add default UE4 path to path in bat files
SendTexture fix
Oops Kiss_FFT is needed
Compile fix
Shader path fixes
Merge branch 'master' of SandboxGame