1,646 Commits over 638 Days - 0.11cph!
Update Facepunch.System
Facepunch.Skeleton
Facepunch.Gibs
Add VisualizeTexelDensity
Meta
Update Facepunch.Unity
Compile fixes
Merge branch 'fpupdates' into newwalls
Some new paintings
Fix some wall placement issues
More details about invalid rooms in the room inspector
Placement indicator for rooms
Update Facepunch.System
Facepunch.Skeleton
Facepunch.Gibs
Add VisualizeTexelDensity
Meta
Update Facepunch.Unity
Compile fixes
Fix not being able to delete some wall props
Fix not being able to eyedrop some wall props
Added Curved World package, updated backdrop shaders and settings
Load backdrop scene in Editor Scene loader
Eagle eye component to fix culling issues
Adjusted backdrop prop settings, should be 30-50% less backdrop props
Scale anim for cloud pop in
Settings tweaks
Fixed outdoor areas not supporting paint and corrupting saves
Merge branch 'master' into newwalls
WIP support for double wide wall pieces
Fixed double width connections and issues when loading
Fixed some sorting issues in Structural category
Fixed outdoor areas not supporting paint and corrupting saves
Room stats, can now select rooms and see a Room inspector
Cleaned up some example materials/shaders we'll never use to free up shader keywords.
Preliminary prop shader from Diogo.
Mat stuff & a post profile.
GPU instancing on the structure mats.
Missing meta.
Doors fixed.
Trim orientations & smoothing issues.
M window fixes.
Secondary door trim.
Fixed the wall trim meshes.
Fixed Unity's arbitrary matID import orders by jumping through ridiculous hoops.
Update window and door trims/material counts
Fix paint trims breaking save games
Various bits
Added Curved World package, updated backdrop shaders and settings
Load backdrop scene in Editor Scene loader
Eagle eye component to fix culling issues
Adjusted backdrop prop settings, should be 30-50% less backdrop props
Scale anim for cloud pop in
Settings tweaks
Adjusted backdrop prop settings, should be 30-50% less backdrop props
Scale anim for cloud pop in
Various wall/door/window related.
Refactored trim system to support multiple trims per surface
Wall clock unsaved change
Rooms now require total luxury, not average
Adjust toilet cubicle scale
Previews for new walls
Remove luxury need from passengers
Rebalanced luxury levels
Luxury levels for paints
More room details UI stuff
More room UI
Disable diagonal walls for now, fixed taking screenshots messing up wall prefabs
Merge branch 'newwalls' of SkyCruise into newwalls
Lotsa wall/trim related shit.
Fixed some issues when loading the game
Room fixes, scale fixes
Tweaked depth of field clamps for new walls
Combined the cash earned and xp earned notifications
Added the required tech name when hovering over a locked item
Lowered requirements for Basic Fitout contract
Room details UI stuff
Props now have a luxury level, Rooms now enforce a minimum luxury level
Room takes paint luxury levels into account when calculating luxury
Merge branch 'newwalls' of SkyCruise into newwalls
Various wall/trim/window/glass related. Updated the example prefab too.
Syntax changes, move alignment indicator to appropriate wall position
Glass material improvs
Windows are unlocked at start.
Sandbox uses temporal AA, and has increased max zoom.
Hooked up new windows with fake ambient lights
Update default unpainted wall texture
Fix being able to place overlapping walls, don't tank performance when placing walls
Fixed exterior sections
Doorway stuff
Implemented new door models
Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls
New door & trim files. Updated Wall Examples prefab with a door.
Merge branch 'newwalls' of SkyCruise into newwalls
Can no longer delete exterior walls or place doors in the side of the ship
Fixed some roof issues
Fixed some issues with the new walls and ship expansions
More exterior stuff
Prices and weights for walls
Unsaved
Walls now work with mid-section connections, simplified some logic
Added support for trim meshes
See blue wallpaper for example usage
Hooked up another window trim (also on blue wallpaper)
Update fill prefab, fix walls not updating after a wall gets deleted
More fill fixes
Merge branch 'newwalls' of SkyCruise into newwalls
Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls
Rescaled and adjusted move speed for all passengers, first pass rescaling props
Fixed some more wall scale issues
Fixed room spaces not sizing appropriately after a load
Fixed some missing materials on windows
Resized wall mount range
Shrunk wall lamp, delete fixes
Rescaled items
Serialise creator of wall fill
More art
First set of trim meshes. Updated the example prefab.
Smoothing & material fixes on some pieces.
Prefab tweaks. Glass test mat.
Remapped the default wall mats.
Cleanup & demo prefab updated.
Forgot the L & R straights.
Convex & concave corner normal fixes.
Proper unity scaling.
Concave scaling fix.
Convex scale fix.
Remaining M pieces.
Fixed the vertices Max 2019 exploded.
Converted wall pieces to be 10 wide with side trims included, instead of 12.
Fixed walls not working with eyedropper
Fixed some wall placement issues, can no longer palce walls outside of the ship
Initial flood fill logic for auto room placement
More auto fill
More room updates, auto fill rooms update with walls and check props
Build materials during wall placement
Wall placement is now done via click+drag
Merge branch 'newwalls' of SkyCruise into newwalls
Removed scale hacks on windows