1,646 Commits over 638 Days - 0.11cph!
Arrow markers for walls
Added small and large windows, some cleanup
Some thumbnails
Doorframe, window M and S. Plus various style test related clutter files that I'll remove later.
Various mat & UV wip
Backup
Various wall/floor related
Layer changes, fix nav around new single width doorways
Rooms now recognize new walls in enclosure checks
Potentially fixed rooms not checking all props in range
Bug fixes
Fixed several deletion issues in the new walls
Added Curved World package, updated backdrop shaders and settings
Load backdrop scene in Editor Scene loader
Eagle eye component to fix culling issues
Cut down a huge amount of unneeded wall building
Walls affect pathfinding
WIP door placement
Codegen
WallFill is now an Entity for serialisation
Can now shift click to fully paint a section of wall
Exposed paint options for doorways
Basic connector logic
WIP connectors
More wall stuff
New soft seamless wall meshes
Nixed test meshes that weren't supposed to be commited.
Unit fuckery.
Example prefab.
Merge branch 'master' into newwalls
Unit fuckery.
Example prefab.
New soft seamless wall meshes
Nixed test meshes that weren't supposed to be commited.
Clicking on a locked prop will now open the tech tree to the appropriate tech
Auto place starting expansion in the editor
More math rounding
Merge branch 'master' into newwalls
Collision fixes
Expansions system now uses new wall system
Better external walls
Fixed a weird ship colour issue I might have introduced
WIP fill mesh work
Clicking on a locked prop will now open the tech tree to the appropriate tech
Auto place starting expansion in the editor
WIp new wall palcement stuff
More placement
Fit to edge of grid
Clamp walls to 45 degrees
Space blockers now support scaled transform hierarchies
Unsaved
Fixed exterior windows breaking save games
Fixed being able to move exterior walls
Fixed not being able to place water pipes and power circuits in the same space
Might have fixed an exception
Fixed exception on angled window
Fixed some issues with passengers using T-Shirt stands
Cleanup some logs
Fixed incorrect passenger count on first trip (defaults to 100% capacity)
Better size for contract window
Can now place resource items on walls
Raise water tank price to $200
Rooms pulse red when they are missing a requirement
Remove Paintable Surface OnValidate
Added support for contract conditions to have help text
More hint text
Placement grids are more transparent
Rooms stay visible if their requirements aren't met
Fixed issues with several lights not affecting a passengers light need
Fixed issue where changing routes would break passenger boarding
Highlighting a resource node in delete mode will now highlight all associated nodes
Updated some paint thumbnails
Lowered the price of all of the paints
Double cabin now has same min area as a single cabin
Dont show need amount if it's 0 on prop inspector
Tweaked bed costs
Fixed some contract alert indicators running in scaled time
Super hacky fix for some wall load issues
Lowered staff cost per trip by $10
Lowered need decay rates slightly
Fixed a broken paintable surface on the exterior window
Fixed passengers not being able to get out of the top bunk
Disable Taco stand in editor
Hooked up new default materials
Added support for paitns to have multiple variants (randomly assigned at runtime)
tweaked roughness on particleboard textures
added drywall and particleboard materials for new ships
Random props on board a ship will be repossessed if a loan cannot be paid two months in a row
Unsaved
Fixed double bed not being available
What's new
WIP Loans system
Every panel can now specify whether cash or contracts should appear above it
Variable months on loans
Insert commas into cash amounts for nicer text
Can now place a door over a wall and it wll delete the wall
Fixed being able to keep placement active after exiting placement menu
Some whats new content
Fixed some double bed placement issues
WIP autosave deletion system
New embarking widget shows units and unit cap
Embark widget shows happiness threshold level, passenger count is now capped by happiness
Removed passenger capacity stat from ship expansions (is no longer used)
Incremental compiler
Fixed staff leaving their posts for jobs
Removed the initial hire cost of a staff member (wasn't displayed anywhere)
Close price dropdown when deselecting a prop
Increase rewards from several contracts
Bumped the maximum weight of most blimps
Premium cabins tech icon
Monthly modifier fix
Best fit prop name in prop inspector
Fix id overlap
Try out IL2CPP
Added a small deck expansion