repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

6 Years Ago
Arrow markers for walls Added small and large windows, some cleanup Some thumbnails
6 Years Ago
Missing meta.
6 Years Ago
Doorframe, window M and S. Plus various style test related clutter files that I'll remove later.
6 Years Ago
Example prefab.
6 Years Ago
Various mat & UV wip Backup Various wall/floor related
6 Years Ago
Layer changes, fix nav around new single width doorways Rooms now recognize new walls in enclosure checks Potentially fixed rooms not checking all props in range Bug fixes Fixed several deletion issues in the new walls
6 Years Ago
Added Curved World package, updated backdrop shaders and settings Load backdrop scene in Editor Scene loader Eagle eye component to fix culling issues
6 Years Ago
Cut down a huge amount of unneeded wall building Walls affect pathfinding WIP door placement Codegen WallFill is now an Entity for serialisation Can now shift click to fully paint a section of wall Exposed paint options for doorways
6 Years Ago
Mats, test prefab.
6 Years Ago
Doorway mesh
6 Years Ago
Basic connector logic WIP connectors More wall stuff
6 Years Ago
More wall reworks
6 Years Ago
New soft seamless wall meshes Nixed test meshes that weren't supposed to be commited. Unit fuckery. Example prefab. Merge branch 'master' into newwalls
6 Years Ago
Unit fuckery. Example prefab.
6 Years Ago
New soft seamless wall meshes Nixed test meshes that weren't supposed to be commited.
6 Years Ago
Clicking on a locked prop will now open the tech tree to the appropriate tech Auto place starting expansion in the editor More math rounding Merge branch 'master' into newwalls Collision fixes Expansions system now uses new wall system Better external walls Fixed a weird ship colour issue I might have introduced WIP fill mesh work
6 Years Ago
Clicking on a locked prop will now open the tech tree to the appropriate tech Auto place starting expansion in the editor
6 Years Ago
Better clamping
6 Years Ago
WIp new wall palcement stuff More placement Fit to edge of grid Clamp walls to 45 degrees Space blockers now support scaled transform hierarchies Unsaved
6 Years Ago
Fixed exterior windows breaking save games
6 Years Ago
Fixed being able to move exterior walls Fixed not being able to place water pipes and power circuits in the same space
6 Years Ago
Might have fixed an exception
6 Years Ago
Fixed exception on angled window
6 Years Ago
Fixed some issues with passengers using T-Shirt stands Cleanup some logs
6 Years Ago
Some capsule images
6 Years Ago
Fixed incorrect passenger count on first trip (defaults to 100% capacity)
6 Years Ago
Better size for contract window
6 Years Ago
Can now place resource items on walls Raise water tank price to $200
6 Years Ago
Rooms pulse red when they are missing a requirement Remove Paintable Surface OnValidate Added support for contract conditions to have help text More hint text
6 Years Ago
Placement grids are more transparent Rooms stay visible if their requirements aren't met Fixed issues with several lights not affecting a passengers light need Fixed issue where changing routes would break passenger boarding Highlighting a resource node in delete mode will now highlight all associated nodes
6 Years Ago
Updated some paint thumbnails
6 Years Ago
Lowered the price of all of the paints
6 Years Ago
Double cabin now has same min area as a single cabin Dont show need amount if it's 0 on prop inspector Tweaked bed costs Fixed some contract alert indicators running in scaled time Super hacky fix for some wall load issues
6 Years Ago
Lowered staff cost per trip by $10 Lowered need decay rates slightly
6 Years Ago
Fixed a broken paintable surface on the exterior window Fixed passengers not being able to get out of the top bunk
6 Years Ago
Disable Taco stand in editor
6 Years Ago
Hooked up new default materials Added support for paitns to have multiple variants (randomly assigned at runtime)
6 Years Ago
tweaked roughness on particleboard textures
6 Years Ago
added drywall and particleboard materials for new ships
6 Years Ago
Unsaved
6 Years Ago
Random props on board a ship will be repossessed if a loan cannot be paid two months in a row Unsaved Fixed double bed not being available What's new
6 Years Ago
WIP Loans system Every panel can now specify whether cash or contracts should appear above it Variable months on loans Insert commas into cash amounts for nicer text
6 Years Ago
Can now place a door over a wall and it wll delete the wall Fixed being able to keep placement active after exiting placement menu
6 Years Ago
Some whats new content Fixed some double bed placement issues WIP autosave deletion system
6 Years Ago
New embarking widget shows units and unit cap Embark widget shows happiness threshold level, passenger count is now capped by happiness
6 Years Ago
Show disembarking widget
6 Years Ago
Removed passenger capacity stat from ship expansions (is no longer used) Incremental compiler Fixed staff leaving their posts for jobs Removed the initial hire cost of a staff member (wasn't displayed anywhere) Close price dropdown when deselecting a prop Increase rewards from several contracts Bumped the maximum weight of most blimps Premium cabins tech icon Monthly modifier fix Best fit prop name in prop inspector
6 Years Ago
Didn't work, turning off
6 Years Ago
Fix id overlap Try out IL2CPP
6 Years Ago
Added a small deck expansion