1,646 Commits over 638 Days - 0.11cph!
Thicker exterior walls
More trim stuff
New tracker for items sold (soda, coffee, beer, etc)
WIP resource connections prototype
New tracker for items sold (soda, coffee, beer, etc)
Entities can nowe trigger repopulates for any valid inspectors
Some nav tweaks
When a prop provides an item (like a vending machine) the prop sources the stats from the item
Fixed more taco stuff
Cursor hotspot fix. Random icon fix.
Hooked up complaints root
Removed the Class: prefix for passengers because self explanatory.
Various
Merge branch 'HUD2' of SkyCruise into HUD2
Can modify target staff level from prop inspector
Exposed a complaints root on passenger details
Adjusted depth of field calculation based on a raycast
Stole some regex from Before for better editor names in Creator tool
Somre more item factory stuff
PassDetails panel fixes.
More fixes.
Consolidated complaints.
Merge branch 'HUD2' of SkyCruise into HUD2
Placing a prop now plays the category sfx
Various. UI sound stuff & files.
Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips.
Only fade out tooltips, added fader anim to simple text tooltip
Fix tab widget button callback
Fix eyedropper cursor offset
Tooltip controller override & anim files. Some other stuff too.
Merge branch 'HUD2' of SkyCruise into HUD2
Fixed being able to mess up tab population by switching between build/paint rapidly
Overlay controller fix
Various
Cloud foreground fix not needed anymore
Snappier master controller
Categories anims
Fixing git stuff
Fixes
Animation stuff
Organized anims better.
Anim stuff
Category can override tab click sounds
See TabClickSound on category assets
Merge branch 'HUD2' of SkyCruise into HUD2
0.3 sec tooltip delay
Special cursors aren't so pixelated anymore.
BottomBar-Button prefab
Overlay anim improvs.
WIP new passenger type
Setup new passenger needs
All passengers now start with 100% bathroom need
Fixed some missing wallpaper thumbnails
Passenger prefab
Apply delay to locked content
Exposed an initial tab delay on Entity Purchasing
FIxed not being able to spawn passengers via console commands
Don't bring baggage if destination is null
Units snap to navmesh when exiting a smartobject
Fixed some logic errors in passenger lines
Reenabled asset duplicate detection and id reallocation
Conslidated/refactored some tech tree editor side GUI
Tech tree editor fix
Fixed tech tree inversion, can open tech tree for edits from props/assets
Clicking dismisses the current tooltip
Delete deprecated console command
Moved some passenger AI stuff into the load balanced ship system
Refactored some math code
Don't show tech unlocks on scene objects
WIP Tacos
Fixed case where units could teleport to target items
More taco stuff
Added an extra text field to the dynamic sliders on the prop tooltip
More prop tooltip script updates
Refactor queues into lines
More pathfinding improvements, halved nav radius of all passengers
More pathfinding stuff
Fixed passengers teleporting to use objects
Zero out tooltips on Instantiation
Typo fix on expansion contract
New Lighting contract
Fixed eyedropped props not matching rotation
Changed how prop availability works
Instead of multiple check boxes, props are either Unavailable, Available In Editor or Available in Game
Pop a notification when a new passenger type is available
Don't do world tooltips while a placement system is active
More angled window stuff
Toggle cursor with Alt in screenshot camera
Merge branch 'master' into HUD2
Stagger tab population (speed exposed on panel as TabStaggerDuration)
UI scale compatability for the fades.
Category toggle fades.
Organized some controllers & overrides (WIP). More anim stuff.
Pop a notification when a new passenger type is available
Don't do world tooltips while a placement system is active
More angled window stuff
Toggle cursor with Alt in screenshot camera
Don't auto select a tab when opening the entity placement menu
Changed how prop availability works
Instead of multiple check boxes, props are either Unavailable, Available In Editor or Available in Game
Some unsaved balloon files.
EntityPurchaseWidget updated for the new left menu.
Overlay controller
Progress
EntityPurchaseWidget & TabWidget improvs. Scene.
Nixed the old sub-categories.
Balloons have more concise names & actual descriptions.
FIxed not being able to spawn passengers via console commands
Don't bring baggage if destination is null
Units snap to navmesh when exiting a smartobject
Fixed some logic errors in passenger lines
Reenabled asset duplicate detection and id reallocation
Conslidated/refactored some tech tree editor side GUI
Tech tree editor fix
Fixed tech tree inversion, can open tech tree for edits from props/assets
Clicking dismisses the current tooltip
Delete deprecated console command
Moved some passenger AI stuff into the load balanced ship system
Refactored some math code
Don't show tech unlocks on scene objects
WIP Tacos
Fixed case where units could teleport to target items
More taco stuff
Added an extra text field to the dynamic sliders on the prop tooltip
More prop tooltip script updates
Refactor queues into lines
More pathfinding improvements, halved nav radius of all passengers
More pathfinding stuff
Fixed passengers teleporting to use objects
Zero out tooltips on Instantiation
Typo fix on expansion contract
New Lighting contract
Fixed eyedropped props not matching rotation