repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

6 Years Ago
Thicker exterior walls More trim stuff
6 Years Ago
New tracker for items sold (soda, coffee, beer, etc) WIP resource connections prototype
6 Years Ago
New tracker for items sold (soda, coffee, beer, etc)
6 Years Ago
Entities can nowe trigger repopulates for any valid inspectors Some nav tweaks When a prop provides an item (like a vending machine) the prop sources the stats from the item Fixed more taco stuff
6 Years Ago
Font improvs Various.
6 Years Ago
Cursor hotspot fix. Random icon fix.
6 Years Ago
Hooked up complaints root Removed the Class: prefix for passengers because self explanatory.
6 Years Ago
Various Merge branch 'HUD2' of SkyCruise into HUD2
6 Years Ago
Can modify target staff level from prop inspector
6 Years Ago
Exposed a complaints root on passenger details
6 Years Ago
Adjusted depth of field calculation based on a raycast Stole some regex from Before for better editor names in Creator tool Somre more item factory stuff
6 Years Ago
Pre-anim
6 Years Ago
NRE
6 Years Ago
PassDetails panel fixes. More fixes. Consolidated complaints. Merge branch 'HUD2' of SkyCruise into HUD2
6 Years Ago
Placing a prop now plays the category sfx
6 Years Ago
Removed Utility 1 again
6 Years Ago
Utility 1
6 Years Ago
Various. UI sound stuff & files.
6 Years Ago
Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips.
6 Years Ago
Various
6 Years Ago
Various
6 Years Ago
Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset
6 Years Ago
Fix
6 Years Ago
Tooltip controller override & anim files. Some other stuff too. Merge branch 'HUD2' of SkyCruise into HUD2
6 Years Ago
Fixed being able to mess up tab population by switching between build/paint rapidly
6 Years Ago
Scene
6 Years Ago
Various
6 Years Ago
Overlay controller fix Various
6 Years Ago
Cloud foreground fix not needed anymore Snappier master controller
6 Years Ago
Categories anims Fixing git stuff Fixes
6 Years Ago
Animation stuff Organized anims better. Anim stuff
6 Years Ago
Category can override tab click sounds See TabClickSound on category assets Merge branch 'HUD2' of SkyCruise into HUD2
6 Years Ago
Unsaved
6 Years Ago
0.3 sec tooltip delay Special cursors aren't so pixelated anymore. BottomBar-Button prefab Overlay anim improvs.
6 Years Ago
WIP new passenger type Setup new passenger needs All passengers now start with 100% bathroom need Fixed some missing wallpaper thumbnails Passenger prefab
6 Years Ago
Various
6 Years Ago
Apply delay to locked content
6 Years Ago
Stagger entity content
6 Years Ago
Exposed an initial tab delay on Entity Purchasing
6 Years Ago
FIxed not being able to spawn passengers via console commands Don't bring baggage if destination is null Units snap to navmesh when exiting a smartobject Fixed some logic errors in passenger lines Reenabled asset duplicate detection and id reallocation Conslidated/refactored some tech tree editor side GUI Tech tree editor fix Fixed tech tree inversion, can open tech tree for edits from props/assets Clicking dismisses the current tooltip Delete deprecated console command Moved some passenger AI stuff into the load balanced ship system Refactored some math code Don't show tech unlocks on scene objects WIP Tacos Fixed case where units could teleport to target items More taco stuff Added an extra text field to the dynamic sliders on the prop tooltip More prop tooltip script updates Refactor queues into lines More pathfinding improvements, halved nav radius of all passengers More pathfinding stuff Fixed passengers teleporting to use objects Zero out tooltips on Instantiation Typo fix on expansion contract New Lighting contract Fixed eyedropped props not matching rotation Changed how prop availability works Instead of multiple check boxes, props are either Unavailable, Available In Editor or Available in Game Pop a notification when a new passenger type is available Don't do world tooltips while a placement system is active More angled window stuff Toggle cursor with Alt in screenshot camera Merge branch 'master' into HUD2
6 Years Ago
Stagger tab population (speed exposed on panel as TabStaggerDuration)
6 Years Ago
UI scale compatability for the fades.
6 Years Ago
Category toggle fades. Organized some controllers & overrides (WIP). More anim stuff.
6 Years Ago
Pop a notification when a new passenger type is available Don't do world tooltips while a placement system is active More angled window stuff Toggle cursor with Alt in screenshot camera
6 Years Ago
Don't auto select a tab when opening the entity placement menu
6 Years Ago
Changed how prop availability works Instead of multiple check boxes, props are either Unavailable, Available In Editor or Available in Game
6 Years Ago
Some unsaved balloon files. EntityPurchaseWidget updated for the new left menu.
6 Years Ago
Overlay controller Progress EntityPurchaseWidget & TabWidget improvs. Scene. Nixed the old sub-categories. Balloons have more concise names & actual descriptions.
6 Years Ago
FIxed not being able to spawn passengers via console commands Don't bring baggage if destination is null Units snap to navmesh when exiting a smartobject Fixed some logic errors in passenger lines Reenabled asset duplicate detection and id reallocation Conslidated/refactored some tech tree editor side GUI Tech tree editor fix Fixed tech tree inversion, can open tech tree for edits from props/assets Clicking dismisses the current tooltip Delete deprecated console command Moved some passenger AI stuff into the load balanced ship system Refactored some math code Don't show tech unlocks on scene objects WIP Tacos Fixed case where units could teleport to target items More taco stuff Added an extra text field to the dynamic sliders on the prop tooltip More prop tooltip script updates Refactor queues into lines More pathfinding improvements, halved nav radius of all passengers More pathfinding stuff Fixed passengers teleporting to use objects Zero out tooltips on Instantiation Typo fix on expansion contract New Lighting contract Fixed eyedropped props not matching rotation
6 Years Ago
Unsaved