1,646 Commits over 638 Days - 0.11cph!
Agent needs UI assets
Negative agent icons.
Scene backup
Backup again because I'm breaking all the things
More
More
Backup. Asset tweaks.
Scene. Sidepanel backplate test WIP.
Fix drawers, apply new prop need stats
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Fixed not being able to toggle eyedropper with E
Fix time widget visual not updating first time change
Implement ship expansion + paint info
IPurchaseable refactors
WIP purchaseable details slideout panel
Tweaked dynamic tooltip location
Paint/material category icons.
Various
UI cloud anims don't adhere to set game speed.
Speed setting is indicated.
Various
CashWidget
Removed $ prefix from CashWidget script.
Delete/remove panels.
Pause Panel
Timer WIP
TimeWidget
Eyedropper widget and overlay. Old bottom bar doesn't re-appear at runtime.
Merge branch 'HUD' of SkyCruise into HUD
Convert SCButton to bool anim state, this will break most buttons
Tooltips on new buttons.
Tooltip tweak.
Delete overlay.
Merge branch 'HUD' of SkyCruise into HUD
Preview thumbs, alt fire
Placeable engines
Added active roots to Purchase/Paint/Eyedropper/Delete
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Fixed some expansion issues
Take steam screenshot via screenshot tool
Standardised all purchases into an IPurchaseable interface
Fix toggle icons on paint, eyedropper and delete
Added a sortIndex to IPurchaseable to controll prop display order
Hooked up various features on EntityPurchaseWidget
EntityPurchaseWidget name doesn't roll into a second line as soon.
Larger prop thumbs.
Thumbnail organiazation. Transparency and shadows.
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Moved all expansions into structural category
Merge branch 'master' into HUD
Fix UI exceptions on boot
Bump preview sizes to 512
Bump to 1024
Merge branch 'HUD' of SkyCruise into HUD
Moved all expansions into structural category
Proper Z sorting.
Merge branch 'HUD' of SkyCruise into HUD
Active/Inactive Tab Icon colour
Fixed some issues preventing prop placement
Fixed purchase widgets not spawning into correct transform
Check for null categories
Cleaned up some unused purchasing logic, hooked up category switcher
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Resource icons.
Backup
EntityPurchaseWidget
Build Categories and some other stuff.
Newest.
Backup
Merge branch 'HUD' of SkyCruise into HUD
Can now take batch prop previews
Prop placement visual improvements
Removed/simplified some prop categories
Remove DependencyViewer
Reenabled no build box on ship entrance
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Merge branch 'master' into HUD
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Reenabled no build box on ship entrance
Prop placement visual improvements
Removed/simplified some prop categories
Scene. Fonts.
Backup
Merge branch 'HUD' of SkyCruise into HUD
Can now take batch prop previews
Mark scenes, assets and prefabs as binary
Merge branch 'HUD' of SkyCruise into HUD