1,646 Commits over 638 Days - 0.11cph!
Show category name tooltip on tabs
Show grid when placing ship expansion
Locked entitlement buttons now show the name of the thing that is locked
Gauge PSD
Gauge cluster backup
More
Fix not being able to paint
Expansions descriptions
Enable console
Increased the font width of prop descriptions (light->regular)
Lots of contract,notification UI tweaks
Notifications and Contracts are now right aligned
Conditions can now indicate that they need a prop/category, set up contract highlights
Fix some contract display stuff
Passenger panel hookup, tooltips on need sliders
More passenger details
WIP Panel redesign (see staff panel)
Entitlement restrictions
More indicators WIP. Sharper icon filtering.
Eyedrop panel scales.
Reworked the top widgets for visibility.
Various
Cleanup
Merge branch 'HUD' of SkyCruise into HUD
Hook up company info in routes, settings, what's new, load/save
Fix for null categories
Maximum passenger counts are now driven by a company level, rather than per-route
Fixed an incorrect ship bounds calculation
Ship top now fades instead of turning on/off immediately
Expose motion blur to settings
Decal mode control help
WIP Decal colour picker
Unsaved
More colour picker work
Basic decal layering, automatically applies new layer and can be adjusted by player
Layer controls help
Added square, thick rectangle, thin rectangle, hemisphere decals
Source
Merge branch 'master' into HUD
Fixed bottom bar button using pointer events, should be using hover root
Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component
Enable staff/routes
Copied over quality/shadow settings from main
(Preview maker shouldn't change these anymore)
Cancel entity purchasing with LMB
Hooked up some smart object inspector stuff
Tooltips
Dropdown widget improvs.
Resource requirements into obj details.
Loading
Uncommited stuff
Restocking stuff
Object panel RC
Prop panel stuff
More
More
Progress
More
Blatantly bad padding fix
Complaints
Complaint files properly named.
Final PassInfo.
Passenger panel wip
Wallet stuff, satisfaction, pass panel.
Needs
Needs & bracket assets.
More passenger stuff
Bracket asssets.
Complaints & frames.
Cleanup.
Scene backup.
More.
Layer controls help
Added square, thick rectangle, thin rectangle, hemisphere decals
Decal mode control help
WIP Decal colour picker
Unsaved
More colour picker work
Basic decal layering, automatically applies new layer and can be adjusted by player
Maximum passenger counts are now driven by a company level, rather than per-route
Fixed an incorrect ship bounds calculation
Ship top now fades instead of turning on/off immediately
Expose motion blur to settings
Decals can override their sprite colour in purchase menu
Merge branch 'HUD' of SkyCruise into HUD
Reenabled entity purchasing slide out while placing
Assigned the new needs icons.
Better sampling on some icons.
Missing resource cost lines collapse the parent panel better.
Don't show resource counts if resource is 0
Paint categories, category now exposes
Engine thumbnail
Hooked up need sliders, price label, reenabled console
Fixed some expansion issues
Take steam screenshot via screenshot tool
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Preview thumbs, alt fire
Placeable engines
New staff only door
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
WIP Needs rebalance
Fix drawers, apply new prop need stats
Merge branch 'needsrebalance' into HUD
Various UI scaling fixes.
UI manager & scaling fix.
Lightly tweaked a few object names to make them more concise, and fixed a typo.
Fixes. Added a space between resource numbers their suffix.