1,646 Commits over 638 Days - 0.11cph!
Fixed some staff issues after loading a game
Passengers can now timeout waiting for a prop to be staffed
Less spammy cash pop ups
Each balloon expansion now raises passenger capacity by 25
Added two new +25 passenger capacity tech tree nodes
Fix contract widget only being able to show 4 objectives
UI indicator to show passengers/baggage waiting to disembark
Added a 60 second timeout for ship disembark process
Unsaved change
Fixed checker and wood panel surface texture alignment
Some checks to try and catch baggage errors
Fixed exception when placing doors
Fix props getting marked as mounted on another prop incorrectly
Fix baggage not repositioning after moving baggage stack
Staff now run while moving baggage
Increased disembark timeout duration to 120 seconds
Increased month duration to 10 minutes (was 6)
Added a hover tooltip the disembarking progress UI
Fixed lightning sfx not being affected by volume setting
Fixed ship expansion tech not unlocking correctly
Stop score tracker from erroring
Changing routes no longer leaves orphaned luggage behind
Fixed placing props near disembarking passengers breaking behaviour
Disable auto id duplication detection
Can now change console shortcut from unity launcher
Moved save directory to math other FP games, old saves should be copied over
Props now support separate colliders for navigation and placement
Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
Merge branch 'master' into HUD
Added a UICompanyColourWidget and exposed company colours in cheat tool
Backup. Thumbnail scene. Thumb style testing.
WIP
Moved save directory to math other FP games, old saves should be copied over
Props now support separate colliders for navigation and placement
Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
Scene & cleanup.
Category icons & overall icon organization
Scene
Purchase panel wip.
Scene
Merge branch 'HUD' of SkyCruise into HUD
Texture scroller can now work on RawImages
Right side panel bg fx
Hazard assets & WIP
Hazard stripe widget & scroller script.
Disable auto id duplication detection
Can now change console shortcut from unity launcher
WIP Bundle load process
Import/Export Id matching
Disable auto id duplication detection
Merge branch 'master' into assetbundles
Fix some ids
More bundle stuff
Changing routes no longer leaves orphaned luggage behind
Fixed placing props near disembarking passengers breaking behaviour
Stop score tracker from erroring
Fixed lightning sfx not being affected by volume setting
Fixed ship expansion tech not unlocking correctly
Staff now run while moving baggage
Increased disembark timeout duration to 120 seconds
Increased month duration to 10 minutes (was 6)
Added a hover tooltip the disembarking progress UI
Fix baggage not repositioning after moving baggage stack
Fix props getting marked as mounted on another prop incorrectly
UI indicator to show passengers/baggage waiting to disembark
Added a 60 second timeout for ship disembark process
Unsaved change
Fixed checker and wood panel surface texture alignment
Some checks to try and catch baggage errors
Fixed exception when placing doors
Guides & layout WIP
Bespoke icons w/ states
More icon stuff.
Remaining icons
Scene backup
Bottom dock, icon mips.
Dock button prefabs. Widget prefabs into a dedicated folder.
Scene backup.
Better icon scaling quality. Scene.
Scene. Icon organization.
Cloudlet FX prefab & positions. Icon rendering improvs.
Cloudlet animations
Proper cloudlet anims.
Cloudlets don't raycast. Fixed right side.
Uncommited shit.
WIP
Depth on cloudlets test
Fix contract widget only being able to show 4 objectives
Each balloon expansion now raises passenger capacity by 25
Added two new +25 passenger capacity tech tree nodes
Fixed some staff issues after loading a game
Passengers can now timeout waiting for a prop to be staffed
Less spammy cash pop ups
Fixed walls getting damaged by fire and causing exceptions
Check if baggage stack is full before adding baggage to it
Fixed some staff nav issues
Items can now declare themselves as variants of another item
Fixed staff ahving a lower nav priority than passengers
Add rays and atmospheric scatterring to screenshot camera
Fix disembark trigger on ship entrance not working
Navmesh generation fixes
Block game input on what's new, load/save
Reworked interaction points on several larger props
Weather post process changes
Added unlock_entitlement command
Remove some logs
Increase starting power on ships
Staff changes
Service staff are now unlocked with maintenance staff
Staff contracts are now merged
Staff contract now gets player to build baggage stack
Service staff now pick up loose rubbish (they can't empty bins though)
Custom notification for water leak
Force light shadows while taking screenshots
Baggage stack can now be placed flush with wall
Can now disable auto collider population on props
Ships now start with 15 water, lowered toilet water usage
Made monthly contracts a little easier
Monthly contract now hides after it's been completed
Fixed whats new images not getting committed due to bad gitignore
Fixed doors not opening/closing correctly
"clear_autosaves" console command
Don't update save/load when saves are updated if panel doesn't have focus
Doubled max weight of all balloon expansions, rebalanced lots of prop weights
New monthly score objectives, generate an easy, medium and hard monthly goal if possible
Unsaved
Luggage monthly goal, better goal minimums
Spend Money monthly objectives now reward less
Fix not being able to delete destroyed props
Ship ceilings now render as double sided
Fixed loading screen hints text file encoding
Wall placement fixes
Loading hints update
WIP What's New for May 2018
Screenshot tool now saves a jpg and png for each shot
Fixed being able to place props at bad angles by rapid clicking
Show cursor when exiting screenshot camera
Unit walk anim fix
Windows now affect unit light calc (if near window, unit is in light)
Added some fake ambient light from exterior windows
Disable motion blur because of 2018.1.f2 bug
StaffType is now a flag, jobs can support multiple flag types
Fixed placement of wall mounted props on 45 degree walls
WIP Baggage system
More baggage
Better cargo stacking
Baggage variants
Bag needs (passengers complain if bag isn't stored safely)
Baggage cleanup
Show baggage state in tooltip
Merge branch 'master' into baggage
Proper baggage cage mesh
Better cargo stacking
Baggage variants
Bag needs (passengers complain if bag isn't stored safely)
Baggage cleanup
Staff surface is now world space, fixes bad tiling on corners
Update doorway thumbnail
More door stuff
Window prop is no longer available in-game
New door shader, rewordked door to slide left
WIP Baggage system
More baggage