1,646 Commits over 638 Days - 0.11cph!
Fixed tutorial toggle on new game menu
Added an avoid influence object to the ship entrance
Fix toilet interaction point
Fixed some bad prop placement collision math
Also resized/reoriented several props to make them fit closer to the grid
Menu pink again. Cliche UI particle test. WN content not aligned by geo.
Consistent whatsnew asset titles.
Fix Tab on Main Menu (again)
Fixed snake icon, added THumbs.db to gitignore
Disable colliders on props being placed
Don't disable lights on props being placed
More wall thinning
Fixed some really weird button configs in New Game
Finish hooking up What's New
Seling props will now deduct progress from a buy props monthly objective
New score tracker icons, monthly objectives are 10% harder
Filled in gradients for all remaining UnitVisual portrait backgrounds
Fixed a bunch of UI/gameplay input focus issues
Rocket logo doesn't look like it's crashing into the ground.
Whatsnew panel backup
Backup
Whatsnew & related widgets/prefabs.
Merge branch 'master' of SkyCruise
Mainmenu.
Basic emote support, passengers cheer when something is built near them
Passengers will now attempt to flee from danger (fire only now)
More fear stuff + plus new cower animation
Fixed custom ship names not appearing correctly after upgrading a ship
Update wall lamp icon
DataAssets should now get a new ID when duplicating
Thinned wall piece, updated a bunch of props to fit
Exposed pointer enter and exit events to SCButton, fixed NewGame
Company logos. Removed all those thumbs.db files. Logos cherrypicked into a company logo folder.
New game functionality
Converted company buttons to ScButton
Accidentally triggered a big asset reimport
Save when player sees What's New, only auto show if playing a new release
Fixed some props getting water damage particles incorrectly
Better carry item rotations, more job stuff
Updating more icons
New ScButton component to replace Event Triggers and ButtonEx
Arrow widgets. Proper FP logo roundel.
Merge branch 'master' of SkyCruise
Props that can start fires will now start to smoke and shoot sparks as they become damaged
Water leak effect for damaged water props
Hooked up some of Rob's icons in the game UI
More puddle work
UI Tweaks
Staff can now clean up puddles
Staff play a mopping animation when cleaning up puddles
New ceiling light prop
Added a generic alert prompt, will show stack trace to player if save fails to load
In built water supplies logo
Fire sprinkler is now interior only
Passengers now know which room they are in
If passenger is outdoors they no longer calculate light sources, just assume thay are in light
Fixed stoves breaking savegames on ships that have been upgraded
Added nav mesh blockers to a bunch of larger props
Added a no-build zone around the ship entrance
Some WIP work to not soft lock the game when a save fails to load
Fixed plop particle looping while game is paused
Fixed bins being walkable if placed close together
Upgrading a ship will now delete+refund props on the outer walls
Pops a notification indiciating how much was refunded
Various UI. New highres logo.
Deleting a wall will now delete all props on that wall
Exposed default icons and colours for the new game
Fixed main menu new game panel
UI backup
Backup
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/Scenes/MainMenu.unity
More UI
Merge branch 'master' of SkyCruise
Fix edge pan option not working in Settings
Scale now defaults to 75%, now ranges from 50% to 100%
Fixed build
Colour refactor
More jobs work
-Staff select jobs based on distance + priority (was just priority)
-Fixed cases where units would fail to pick up rubbish
-Improved firefighting effiency (staff will grab the closest fire extinguisher and put out the closest fire)
Fixed props spamming fire if they are damaged
Unsaved change
Don't screen edge pan if game window has no focus
Fixed being able to close the Main Menu
Reworked the main menu so that it gets disabled properly when off-screen, and the linkbar stays properly right aligned on weird resolutions.
Fixed props not working with eyedropper
Lights lower shadow quality based on camera distance
Add blur to eyedropper and delete UI
Show cash based metric progress with a $ prefix
Fixed complaints not decaying properly
Bin load fixes
Lowered light penalty rate
Fixed eyedropper/delete/paint modes being cancelled by camera rotation
Fixed being able to eyedrop destroyed props
Water tech description, Tech tweaks
Merge branch 'master' of SkyCruise
Whatsnew panel doesn't subtract a bg tinter from itself.
Fixed staff deleting themselves while putting out fires
Lowered light intensity
New discord link
Fire and prop tweaks
Merge branch 'master' of SkyCruise