1,646 Commits over 638 Days - 0.11cph!
Missing button sounds & some consistency fixes.
Save cancel button fix. Save error tweak.
Added a save name error to the laod/save screen
Don't progress time until route creation contract is finished
ProtoIncludes
New plumbing contract + some cleanup
Discord URL in main menu
More contract stuff
Fixed a bad refactor in StaffCount condition
Load/Save screen now selects the first entry
Removed LoadSave requiring a button to save
Menu buttons, new icons from Rob, more What's New
Disable water leaks for now
Merge branch 'master' of SkyCruise
Savewidgets animate during pause
Loadsave & Settings disable/enable properly.
Fixed passengers geting stuck in toilets
WIP Puddles (will spread if a water prop is damaged)
WIP audio cue pitch randomisation
Split out animation logic from UIPanelFader into a new class
Sounds WIP
More UI sounds
Three global modifiers are now selected each month
Display monthly modifiers when mousing over time
Merge branch 'master' of SkyCruise
Prop purchase screen now expands to screen width
Expose PointerEnter on UIButtonExt and remove button requirement
Integrated some of the new menu UI into the panel system
Print asset path when UI texture post processor runs
Fixed settings being disabled.
Big jobs refactor, jobs are now serializable
Behaviour while on a job is now controlled by the job, not the unit (less giant switch cases in staff scripts)
AUto Travel now defaults to on, can't turn it off
Somewhat nicer character portraits
Soft mask plugin
Merge branch 'master' of SkyCruise
Added a time scale slider to the cheat tool
Better time strings on the load screen
Applied blur to a bunch of UI stuff
Load Save exception fixes
Shortened some savegame strings.
Panel consistency
Standalone button type, anims, prefabs.
MainMenuSideButton -> SideButton
Cleanup
Moved continue slider to its own controller, so that rapid transitions don't glitch out.
Save/load trigger & anims
Save/load WIP
WIP
Stole some UI blur shaders from Tub
Lightning strike sfx
New animation pack + eating animations
Repair animations
Cleaned up some old research logic
Fixed custom cursors not working - they couldn't be in the UI folder
More tech unlocks
Fixd bin using a cpasule collider for prop overlap checks
Quick save/load remapped to F1/F2 to fix overlapping with FP stuff