1,646 Commits over 638 Days - 0.11cph!
New water supply stat, Water Tank prop
Added tech tree icons
Standardised prop preview thumb generation
New vending machine model and size
Added new fire sprinklers prop
Automatically puts out fires in range
Some conditions refactor/cleanup
Simplified radial indicator
WIP dynamic conditions for more interesting repeatable contracts
Refactoring a heap of stuff, dynamic contracts WIP
Can now unlock paints via tech trees
Generate Build info, print it in-game
Print build fails into slack
Don't close prop purchase UI on RMB
Added feedback button to pause menu
Fixed busted scrolbar on prop purchasing
Scrolling for tech tree
Mouse edge panning
Mouse drag panning
Props no longer degrade until player has unlocked maintenance staff
Tutorial contracts now auto start the next contract
WIP tab rework for prop purchasing
TShirt stand collision, disabled cost/power/weight checks while moving a prop
Add non walkable mask to diner booth
Revert "Cancel repair jobs if the repair target is deleted"
This reverts commit 859218096f68404dbb94bd7d99a02673fac82fb8.
Cancel repair jobs if the repair target is deleted
New Lightweight Engines tech
Fire Extinguisher is fire immune, slowed down fire spread
Reprioritised some jobs
Jukebox and T Shirt stand price increases
Eyedropper search field fix
Fixed old menu strings
Finanical cleanup + tech fixes
Add fallback points and nav areas to double beds
Added jukebox
Fixed some miscalculated income text
Added engines to Cumulus ships
SFX for unlocking tech on a tech tree
Chassis Upgrades use a different visual design in tech tree
Show passenger destination in details UI
Fixed some overlapping UI
Large Cumulus ship chassis
Unsaved change
Can change ship colour after new game
Fixed text size on What's new screen
Don't play button click sfx when button is disabled
Change unity version for jenkins
Shift click to move props
What's New
New Deck Chair prop
Fixed some tech costs
Fleet control is now unlocked via tech tree
Ships can now override the camera bounds
Copied skystream tech tree to cumulus
Fixed corridors using the unity plane with a basic quad
Shaves off 2 million tris on a medium ship
Unpainted wall texture, fixed bad rubbish serialization
Fixed some jobs that weren't reinitializing properly on load
Removed some null components on hedge
T-Shirt stand prop
New Umbrella prop, fixed not being able to place exterior props
Fixed destroyed props redestroying
Added Name/Icons to other ships
Fixed paint exception
Fixed tech tooltip not expanding horizontally
Doubled need decay rates
Radio and Pot Plants now require line of sight to affect passengers
Halved passenger fares
Doubled staff costs per trip
Wip Ship name/logo on the side of the ship
Hooked up active ship widget to ship inspector
Company Icons
Can now pick a starting ship
Disabling contracts now completes any tutorial contracts silently
Some work on exteriors and Olympus
Grass surface
Fixed ship serialisation breaking in new game customisation
New Helium Tank prop - adds to ships maximum weight
More cumulus tech
Fixed colliders on a bunch of props
New Hedge prop + Natural prop category
Hooked up natural prop sprite
Fixed some props still using old entitlements
Added a ship series asset type
Can no longer purchase ships in a series you already own
Fix weight tech upgrades not working
First pass on new Cumulus ship variety
Can now disable tech tree elements
Moving some source blender files from personal dropbox to repo
Fire Extinguisher icon
Passenger Count label, fixed ships overloading with passengers