repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

6 Years Ago
New cursor config system
6 Years Ago
Moved Power and Weight displays
6 Years Ago
Display some suggested terminals when making a route
6 Years Ago
WIP route hints
6 Years Ago
Pulse make route button
6 Years Ago
Balance tweaks and tightening up intial route creation
6 Years Ago
Front facing contract stuff More contract stuff Staff contract Reworking satisfaction calc
6 Years Ago
WIP Contract/tutorial system
6 Years Ago
Updated doorways
6 Years Ago
More build stuff
6 Years Ago
Optimisations Typo fix WIP new wall/build system
6 Years Ago
Quick save/load funcitonality with f6/f7
6 Years Ago
Facepunch key + passenger ai load balancing
6 Years Ago
Unsaved changes
6 Years Ago
Balance tweaks More staff stuff and fixes Can now build while a ship is travelling
6 Years Ago
Staff names + more tooltip stuff Nearby rubbish hurts Luxury
6 Years Ago
Some UI tweaks Passenger status tooltip Staff tooltip
6 Years Ago
Big entity tracking change + job priorities Maintenance staff now repair props Particle effect if prop destroyed
6 Years Ago
More fire stuff Electrical props can now start fires if their durability < 30% Fires spread and damage other props Maintenace staff can put out fires
6 Years Ago
WIP fire system
6 Years Ago
Added some popup text to communicate spending money
6 Years Ago
Added a basic prop preview image maker
6 Years Ago
Added staff requirement to prop tooltip WIP prop decay stuff
6 Years Ago
Fixed minimise dithering on build panel WIP smart object rework that allows for multiple users of an object Updating more props to new InteractionPoint system Show a mesh on interaction points when placing props Staff WIP More staff work Better idle logic, more staff stuff Better staff UI WIP rubbish system Maintenance now picks up rubbish Vending machines now drop rubbish when used Added some props to staff to better identify them Staff now cost money per trip Better handling for units pathfinding when a navmesh rebake happens Staff can be deleted
6 Years Ago
Better handling for units pathfinding when a navmesh rebake happens
6 Years Ago
Staff now cost money per trip
6 Years Ago
Maintenance now picks up rubbish Vending machines now drop rubbish when used Added some props to staff to better identify them
6 Years Ago
Better idle logic, more staff stuff Better staff UI WIP rubbish system
6 Years Ago
More staff work
6 Years Ago
Show a mesh on interaction points when placing props Staff WIP
6 Years Ago
Updating more props to new InteractionPoint system
6 Years Ago
Fixed minimise dithering on build panel WIP smart object rework that allows for multiple users of an object
6 Years Ago
Fixed error prompt staying on permanently if game is paused Block steam init in editor Unsaved changes Passengers can now stay on board for multiple stops
6 Years Ago
Fix missing steam_api64.dll
6 Years Ago
Changed setlive to Public
6 Years Ago
2017.2.0p1 unity version for builds
6 Years Ago
Build file?
6 Years Ago
Shift CLick placement for rooms+props no longer needs shift
6 Years Ago
Changed ship sounds to linear falloffs
6 Years Ago
Added autosaving every 5 minutes
6 Years Ago
Fixed some stat display issues
6 Years Ago
Fixed some save/load issues Can change headquarters location Fixed some pretty wacky building bugs
6 Years Ago
Level 3 summary
6 Years Ago
Fix panel focus issues
6 Years Ago
Trying out a nicer panel transition More tweaks
6 Years Ago
More what's new stuff
6 Years Ago
Fixes
6 Years Ago
Fixed missing stats on ship purchase screen Ship stuff Updated What's New
6 Years Ago
UI + World stuff Fixed some path issues Added distance calculations for ship travel
6 Years Ago
Misc fixes Fixed busted scrolling on Save/Load New location upgrades Added world offset to prevent sfx overlaps Fixes Zoom tweaks