repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

6 Years Ago
Fix cargo stacks NRE on load
6 Years Ago
Citizens update Hooked up new radio prop
6 Years Ago
Delete a heap of flight management code/prefabs Water plane Reimplement boarding flow Passengers now disembark at any time if they are unhappy for a prolonged period of time Remove admin desks, MaxContracts stat Merge branch 'master' into ocean
6 Years Ago
Catch for null entity results, faster movement checks WIP need refactor More wip needs Hook up global multiplier Hooked up all needs, more optimisations Some reorganisation Switch entity filter to IJobProcessComponentDataWithEntity GaugeController allocation fix Stagger decision making over multiple frames (still has issues)
6 Years Ago
First pass, convert all direct method calls into calls with action callbacks Compiling, but not functional jobbed entity filters Actual results from the entity filter system Add support for ProvidesItem and Distance filters CustomChecks, method overload updates Cache profiler strings on UnitActionChains Profiler fixes
6 Years Ago
Removed LOD2 and LOD3 from some small items of clothing Replace real time portraits in staff screen with premade video
6 Years Ago
Backdrop tweaks, starting expansion stuff Basic boarding/traffic control Codegen Merge branch 'master' into grounded WIP blimp movement Rotation fixes, rider updates Better ship gates Trying out a new passive research system Merge branch 'master' into grounded Disable weight consideration Flight status widget WIP passenger check-in flow Smartobjects now have a fallback interact duration if no NeedReplenisher is available Can skip security stage via unit settings Some line logic tweaks Wall mounted ship entrance, force AI tick when an AI is spawned Disable helium tank Incoming ships text display WIP incoming flights UI Fixed boarding state not being incremented Ticked DM's are now updated every frame, FindEntity can now sort by prop heat Better landing logic Better take-off logic Fixed a serialisation issue on ShipGates, manifests Check in counter model WIP car drop off Better car drop off curve More cars Fix ships being able to disembark early Models for ship gate Stop adjusting shadow distance at runtime Better backdrop grass texture and directional light settings New archway that only lets checked in passengers pass, bug fixes Tweak to prop heat calculation WIP airline contracts Airline contract panel acceptance Acceptance logic Disable background props that are covered up by buildings Fixed grid manager not updating Contracts expire, more ship handling WIP schedule management Hooked up last few bits of flight scheduling, fixed flights not leaivng if they are late UI tweaks, show current hour on UI WIP conditions/metrics for tutorials More tutorial flow Don't show weight on purchaseable details Fixed case where background props wouldnt be disabled by expansions Props can disable background props Enforce maximum contracts count Show active contracts in contracts menu Can now override notification sprite Pop a notification when an airline contract is completed New sub categories Update expansion previews Tooltip when hovering over blimps Don't run quests Smartobjects can now specify a specific type of required worker WIP Security checkpoint Disable baggage stack prop, include security checkpoint in tutorial Contract tweaks Trying out optional objectives on airline contracts Notification when completing optional objectives Can mark which metrics to use in objectives New metrics for checking in and security Removed some ship references Jenkins project version Jenkins Better ship entrance Build fixes Better passenger inspector Chairs now replenish fatigue, disabled beds Disabled cabins and sleeping rooms New archway, updated icons Some small QOL improvements to EntityInspector Show progress of contract optional objectives TMP & Some conversions. New Panel_BuildMenu Proper filtering on thumbnails. EntityPurchaseWidget Icons Missing TMP Various build menu related. Cleanup Fix Various TMP fixes. BottomBar anim stuff Icon stuff GameplayUI WIP Hooking some text up Merge branch 'master' into grounded New research station prop Research lab room area, buffs research rate with luxury Control tower icon for airline contracts panel Merge branch 'grounded' into passive_research WIP tech ordering system Particle effect for research points earned Show points per minute on the tech panel Converted some tooltips to TextMeshPro Fixed being able to place overlapping boarding gates Update research contract Ships now depart after an hour even if all passengers haven't boarded Fix manifests being generated outside of the content folder Can now rebuild all manifests Don't end the day until all ships have departed Callback for assets being created Manifests are now automatically udpated when creating an asset in the Content folder via the Creator tool Fixed passengers lining up in the wrong direction on security checkpoints Delete prefabs on build menu Jenkins Disable net manager Tech tree inspector now displays some warnings about any misconfigured techs Cleaned up some deprecated stuff on the tech tree Don't show decals in build menu, more tech cleanup Disabled balloons on a bunch of expansions Add grounded backdrop scene Codegen Fix ships stats not updating when game is run from main menu Fix errors when accepting contracts before placing a starting expansion Replaced routes modal tutorial Water and power can now run indefinitely over distance Lowered new and contract stickers on entity purchase buttons Fixed contract highlights on right side of bottom bar always highlighting Merge branch 'master' into grounded WIP grounded default furniture Fix entrance not being included in blueprint More blueprint stuff Fixed not having any contract slots when starting a new game Disable cargo point prop Contract availability is now respected when loading contracts, disabled a bunch of deprecated contracts Don't auto place starting expansions when loading a blueprint Added max contracts to minnow and cumulus Fix NRE in smartobject line position calculation Update text description on new game Another line fix WIP baggage flow Fix ship traveller NRE when late departing Tweaked flight tolerances and day duration Increase run speed Fixed airline contract not included in manifest Update starter blueprint with more staff and no traffic controller Lowered price of check in counter passenger fee Staff costs are now deducted at the end of each day Renabled old gauges, turned off overlay toggle Ship traveller now waits a set amount of time before departing (not based on time of day) Ship gates now increase in price linearly Fixed contracts being initialised incorrectly when loading a blueprint Admin Desk prop Research modal tutorial Unsaved Disabled some deprecated techs Don't generate old ShipRoutes (hasn't been used in months) Generate more contracts based on max contracts stat Stockpiles are now always full Added a skip day button when close to the end of the day and no further flights are scheduled Passengers now arrive earlier for their flights Added a current time indicator to the flight scheduler Fixed happiness widget Update default starter blueprint with a baggage stack Convert flights array to a list to try and deal with serialization issues Can now unlock other passenger types via airline contracts Updated expansion icons and descriptions Placeholder road mesh WIP sunglasses stand Retail registers no longer need to be in a RoomArea, spend points can now equip clothing Hooked up sunglasses stand icon Smartobjects can limit interaction via gender Hat stand prop Fixed category ordering in retail section Retail posters, buffs nearby souvenir sales Disabled exterior ship expansions and associated props Fix small oval expansion being disabled incorrectly Increase max research slots Can place admin desks and research stations flush with wall Fixed score metrics not showing cash notation Remove reference to this month on financials screem Don't include weather controller in blueprints Delete all passengers, baggage, cars and ships at the end of the day More end of day deletions Fixed research stations not working if placed inside staff rooms Route creation is no longer a tutorial contract New games now default to starting with furniture if player has saves in directory (has played before) Flight status widget now shows flight code Upscale fp logo Simplified and fixed some prop heat issues, heat resets at end of day Lowered decay rate on security checkpoint and check in counter Check in counter no longer earns money Fix showing financial stats for props that don't sell anything Convert ScheduledFlightInfo to a class, seems to serialise better Fix duplicate weather managers in starting blueprint Typo fix in research tutorial Show a pulser on the tech currently being researched Fixed skip day button not animating properly Some event cleanup for baggage Fix memory leak in mesh instance manager Fix beer bottle held item position Tech tree in progress animation is unscaled Fixed pinball machine queue going in wrong direction Hot dogs now replenish 50 hunger Bathroom sink unlocks earlier, disabled landscaping tech More tech fixes, Ice Cream stand is now available in-game Fixed incoming flights widget affected by timescale Increased research station rate Don't finish day until all ships have departed Increase max passengers per car once player starts advancing in game Negative needs are red on smart object inspector Fixed beer bottle rubbish Fix background props not getting disabled after loading Clothing store icon Disable stockpile while travelling option Fixed economy contract not starting Rescaled transport economy/premium passenger counts Don't line up for things if the line is full Updated a heap of prices Lowered passenger spending money Text mesh pro converter Airline contract widgets bold passenger type, converted to TMPro WIP What's New Turn save errors into warnings in builds Rooms can now lock themselves to a specific passenger type, made a premium lounge First class lounge Whats new LOD window frames, use existing LOD if available Fixed Ice Cream stand LOD Sub category singulars New foliage assets from before Unsaved Some upgrades for check in counters and security checkpoints Fixed exception when placing wine bar Lowered all of the food carts Fixed balloon stand Disable Traffic OnGUI Purchased clothing now gets overriddeden by later purchased clothing (stops infinte hat stacking) Added a scroll indicator for airline contracts Added scroll indicator to manage tab in airline contracts, auto scrolls for placement Optimisations Reenabled shadow/clip adjustment based on zoom Instance some materials Moved some more props into mesh instance drawers Disabled prop static batching Can no longer delete ship gates Disabled shadows on point lights Don't show tech tree notification if research panel is open Added a print_container_stack command to debug the container flow issues people are seeing Unsaved Removed a spamming log Reseach lab is now unlocked much later Souvenir store typo fix and icon Can no longer mount wall mounted props onto the outside of the airport Fix check ins contract repeating after a load (manifest needed updating) Fixed departing passengers analytic not firing Don't spawn a reflection probe via TOD system Surfaces can now block mounted props, block props on ship gate WIP skylight props Update ceiling after skylight deletion ShipTraveller serialisation changes More FlightInfo tweaks One last serialisation fix attempt Zeppelin Chassis model Show airline colour and icon on zeppelins Fixed misaligned airline icons Flight status widget now updates in real time Baggage returns interact point at 0 height to fix units not being able to reach stacked baggage Minor back compat improvements for saves Implemented an entity pooling system Added "clear_all_airline_contracts" to potentially recover some old saves Fixed duplicate skins sometimes being rendered Pool incoming cars Pool stock and need replenishers Fixed skylights generating navmesh Fixed missing icon for skylights tech
6 Years Ago
Fixed missing icon for skylights tech
6 Years Ago
Fixed skylights generating navmesh
6 Years Ago
Baggage returns interact point at 0 height to fix units not being able to reach stacked baggage Minor back compat improvements for saves Implemented an entity pooling system Added "clear_all_airline_contracts" to potentially recover some old saves Fixed duplicate skins sometimes being rendered Pool incoming cars Pool stock and need replenishers
6 Years Ago
Fixed misaligned airline icons Flight status widget now updates in real time
6 Years Ago
ShipTraveller serialisation changes More FlightInfo tweaks One last serialisation fix attempt Zeppelin Chassis model Show airline colour and icon on zeppelins
6 Years Ago
Surfaces can now block mounted props, block props on ship gate WIP skylight props Update ceiling after skylight deletion
6 Years Ago
Disabled prop static batching Can no longer delete ship gates Disabled shadows on point lights Don't show tech tree notification if research panel is open Added a print_container_stack command to debug the container flow issues people are seeing Unsaved Removed a spamming log Reseach lab is now unlocked much later Souvenir store typo fix and icon Can no longer mount wall mounted props onto the outside of the airport Fix check ins contract repeating after a load (manifest needed updating) Fixed departing passengers analytic not firing Don't spawn a reflection probe via TOD system
6 Years Ago
Moved some more props into mesh instance drawers
6 Years Ago
Disable Traffic OnGUI Purchased clothing now gets overriddeden by later purchased clothing (stops infinte hat stacking) Added a scroll indicator for airline contracts Added scroll indicator to manage tab in airline contracts, auto scrolls for placement Optimisations Reenabled shadow/clip adjustment based on zoom Instance some materials
6 Years Ago
Fixed not being able to delete engines Female mannequin Unsaved New chandelier prop Jenkins Citizen update Update chairs and sofas with new citizens models New cash register props Swatch creator window Enable mannequins WIP retail props - snowglobe stand WIP new retail purchase logic WIP implemention of a blueprint file that can store and load configurations of props Asset files, gameconfig setup, load blueprint on new session Can start with starting furniture from new game menu Blueprint saves ground paint states Save wall rotations Refactored blueprint system Merge branch 'master' into cinematic
6 Years Ago
Fixed exception when placing wine bar Lowered all of the food carts Fixed balloon stand
6 Years Ago
New foliage assets from before Unsaved Some upgrades for check in counters and security checkpoints
6 Years Ago
LOD window frames, use existing LOD if available Fixed Ice Cream stand LOD Sub category singulars
6 Years Ago
Whats new
6 Years Ago
First class lounge
6 Years Ago
Disable stockpile while travelling option Fixed economy contract not starting Rescaled transport economy/premium passenger counts Don't line up for things if the line is full Updated a heap of prices Lowered passenger spending money Text mesh pro converter Airline contract widgets bold passenger type, converted to TMPro WIP What's New Turn save errors into warnings in builds Rooms can now lock themselves to a specific passenger type, made a premium lounge
6 Years Ago
Clothing store icon
6 Years Ago
Fixed beer bottle rubbish Fix background props not getting disabled after loading
6 Years Ago
Fix beer bottle held item position Tech tree in progress animation is unscaled Fixed pinball machine queue going in wrong direction Hot dogs now replenish 50 hunger Bathroom sink unlocks earlier, disabled landscaping tech More tech fixes, Ice Cream stand is now available in-game Fixed incoming flights widget affected by timescale Increased research station rate Don't finish day until all ships have departed Increase max passengers per car once player starts advancing in game Negative needs are red on smart object inspector
6 Years Ago
Fixed skip day button not animating properly Some event cleanup for baggage Fix memory leak in mesh instance manager
6 Years Ago
Simplified and fixed some prop heat issues, heat resets at end of day Lowered decay rate on security checkpoint and check in counter Check in counter no longer earns money Fix showing financial stats for props that don't sell anything Convert ScheduledFlightInfo to a class, seems to serialise better Fix duplicate weather managers in starting blueprint Typo fix in research tutorial Show a pulser on the tech currently being researched
6 Years Ago
Upscale fp logo
6 Years Ago
Can place admin desks and research stations flush with wall Fixed score metrics not showing cash notation Remove reference to this month on financials screem Don't include weather controller in blueprints Delete all passengers, baggage, cars and ships at the end of the day More end of day deletions Fixed research stations not working if placed inside staff rooms Route creation is no longer a tutorial contract New games now default to starting with furniture if player has saves in directory (has played before) Flight status widget now shows flight code
6 Years Ago
Fix small oval expansion being disabled incorrectly Increase max research slots
6 Years Ago
Retail registers no longer need to be in a RoomArea, spend points can now equip clothing Hooked up sunglasses stand icon Smartobjects can limit interaction via gender Hat stand prop Fixed category ordering in retail section Retail posters, buffs nearby souvenir sales Disabled exterior ship expansions and associated props
6 Years Ago
WIP sunglasses stand
6 Years Ago
Updated expansion icons and descriptions Placeholder road mesh
6 Years Ago
Can now unlock other passenger types via airline contracts
6 Years Ago
Research modal tutorial Unsaved Disabled some deprecated techs Don't generate old ShipRoutes (hasn't been used in months) Generate more contracts based on max contracts stat Stockpiles are now always full Added a skip day button when close to the end of the day and no further flights are scheduled Passengers now arrive earlier for their flights Added a current time indicator to the flight scheduler Fixed happiness widget Update default starter blueprint with a baggage stack Convert flights array to a list to try and deal with serialization issues
6 Years Ago
Renabled old gauges, turned off overlay toggle Ship traveller now waits a set amount of time before departing (not based on time of day) Ship gates now increase in price linearly Fixed contracts being initialised incorrectly when loading a blueprint Admin Desk prop
6 Years Ago
Fixed airline contract not included in manifest Update starter blueprint with more staff and no traffic controller Lowered price of check in counter passenger fee Staff costs are now deducted at the end of each day
6 Years Ago
Increase run speed
6 Years Ago
Fix ship traveller NRE when late departing Tweaked flight tolerances and day duration
6 Years Ago
WIP baggage flow
6 Years Ago
Don't auto place starting expansions when loading a blueprint Added max contracts to minnow and cumulus Fix NRE in smartobject line position calculation Update text description on new game Another line fix
6 Years Ago
Fixed not having any contract slots when starting a new game Disable cargo point prop Contract availability is now respected when loading contracts, disabled a bunch of deprecated contracts
6 Years Ago
WIP implemention of a blueprint file that can store and load configurations of props Asset files, gameconfig setup, load blueprint on new session Can start with starting furniture from new game menu Blueprint saves ground paint states Save wall rotations Refactored blueprint system Merge branch 'master' into grounded WIP grounded default furniture Fix entrance not being included in blueprint More blueprint stuff
6 Years Ago
Blueprint saves ground paint states Save wall rotations Refactored blueprint system
6 Years Ago
WIP implemention of a blueprint file that can store and load configurations of props Asset files, gameconfig setup, load blueprint on new session Can start with starting furniture from new game menu
6 Years Ago
Codegen Fix ships stats not updating when game is run from main menu Fix errors when accepting contracts before placing a starting expansion Replaced routes modal tutorial Water and power can now run indefinitely over distance Lowered new and contract stickers on entity purchase buttons Fixed contract highlights on right side of bottom bar always highlighting
6 Years Ago
Add grounded backdrop scene
6 Years Ago
Tech tree inspector now displays some warnings about any misconfigured techs Cleaned up some deprecated stuff on the tech tree Don't show decals in build menu, more tech cleanup Disabled balloons on a bunch of expansions
6 Years Ago
Delete prefabs on build menu Jenkins Disable net manager