1,646 Commits over 638 Days - 0.11cph!
Converted some tooltips to TextMeshPro
Fixed being able to place overlapping boarding gates
Update research contract
Ships now depart after an hour even if all passengers haven't boarded
Fix manifests being generated outside of the content folder
Can now rebuild all manifests
Don't end the day until all ships have departed
Callback for assets being created
Manifests are now automatically udpated when creating an asset in the Content folder via the Creator tool
Fixed passengers lining up in the wrong direction on security checkpoints
Trying out a new passive research system
Merge branch 'grounded' into passive_research
WIP tech ordering system
Particle effect for research points earned
Show points per minute on the tech panel
Citizen update
Update chairs and sofas with new citizens models
New cash register props
Swatch creator window
Enable mannequins
WIP retail props - snowglobe stand
WIP new retail purchase logic
Hooking some text up
Merge branch 'master' into grounded
New research station prop
Research lab room area, buffs research rate with luxury
Control tower icon for airline contracts panel
Icon stuff
GameplayUI WIP
Various TMP fixes.
BottomBar anim stuff
TMP & Some conversions.
New Panel_BuildMenu
Proper filtering on thumbnails.
EntityPurchaseWidget
Icons
Missing TMP
Various build menu related.
Cleanup
Citizen update
Update chairs and sofas with new citizens models
New cash register props
Swatch creator window
Enable mannequins
WIP retail props - snowglobe stand
WIP new retail purchase logic
Better passenger inspector
Chairs now replenish fatigue, disabled beds
Disabled cabins and sleeping rooms
New archway, updated icons
Some small QOL improvements to EntityInspector
Show progress of contract optional objectives
Better ship entrance
Build fixes
Removed some ship references
Jenkins project version
Don't run quests
Smartobjects can now specify a specific type of required worker
WIP Security checkpoint
Disable baggage stack prop, include security checkpoint in tutorial
Contract tweaks
Trying out optional objectives on airline contracts
Notification when completing optional objectives
Can mark which metrics to use in objectives
New metrics for checking in and security
New sub categories
Update expansion previews
Tooltip when hovering over blimps
Fixed case where background props wouldnt be disabled by expansions
Props can disable background props
Enforce maximum contracts count
Show active contracts in contracts menu
Can now override notification sprite
Pop a notification when an airline contract is completed
Hooked up last few bits of flight scheduling, fixed flights not leaivng if they are late
UI tweaks, show current hour on UI
WIP conditions/metrics for tutorials
More tutorial flow
Don't show weight on purchaseable details
WIP airline contracts
Airline contract panel acceptance
Acceptance logic
Disable background props that are covered up by buildings
Fixed grid manager not updating
Contracts expire, more ship handling
Models for ship gate
Stop adjusting shadow distance at runtime
Better backdrop grass texture and directional light settings
New archway that only lets checked in passengers pass, bug fixes
Tweak to prop heat calculation
Fix ships being able to disembark early
Check in counter model
WIP car drop off
Better car drop off curve
More cars
Ticked DM's are now updated every frame, FindEntity can now sort by prop heat
Better landing logic
Better take-off logic
Fixed a serialisation issue on ShipGates, manifests
Smartobjects now have a fallback interact duration if no NeedReplenisher is available
Can skip security stage via unit settings
Some line logic tweaks
Wall mounted ship entrance, force AI tick when an AI is spawned
Disable helium tank
Incoming ships text display
WIP incoming flights UI
Fixed boarding state not being incremented
WIP passenger check-in flow
Fixed not being able to delete engines
Female mannequin
Unsaved
New chandelier prop
Jenkins
Merge branch 'master' into grounded
Disable weight consideration
Flight status widget
Trying out a new passive research system
Fixed not being able to delete engines
Female mannequin
Unsaved
New chandelier prop
Rotation fixes, rider updates
Better ship gates
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Merge branch 'master' into grounded
WIP blimp movement
gitignore
Can now double click to load a save
Fixed some memory leaks in MeshInstancing
Mesh instance doorway frames
Fixed wall mounted rubbish bin showing full all the time
Removed light on fire
Fixed painted trims getting doubled up
Trying out some props on the globe
Improved world ship rotation
Better starting expansion text
Fixed some issues when placing pipes and power circuits
Better assign ship route tutorial wording
Replace passenger type icon with text on route option popup
Disable threaded line of sight query, was crashing game
Fixed placement of price dropdown on smart objects
Move ship stats to a prefab
Lowered specular on all citizen props
Water leaks can't be triggered until player finishes plumbing contract
Q now snaps then rotates a prop by 90 degrees
Analytics
Linux vdf
Fix bottom trim colour not working after a load
Fixed some job cleanup logic
Reduced wall sconce light radius
Fallback to stop units getting stuck in sitting state
Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet
Added an indicator for props that are out of stock
Stockpiles now restock when ship is idling
Log passenger counts to analytics
Log Quest completion
NetPlayer NRE
Move control prompts out of Content, add Ctrl-z to entity placement
Better frames around the bottom bar buttons for tutorials
Fixed bottom scroll gradient on entity purchasing scroller
Added a zoom UI prompt after placing the first expansion
Show power and water while deleting
Fixed duplicate power nodes being placed
Ice Cream stand setup
Unsaved
Update Rider plugins to 2018.3
Destroy colliders on backdrop after prefill
UI is now hidden when taking a screenshot
Added a post process script for citizens content
Citizens update
First pass on passenger talking logic
Unsaved
Prewarm data assets
Hook up vomit animation
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Merge branch 'master' into cinematic
Convo sequence
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Backdrop tweaks, starting expansion stuff
Basic boarding/traffic control
Codegen
First pass on passenger talking logic
Unsaved
Prewarm data assets
Hook up vomit animation
Added a post process script for citizens content
Citizens update
Destroy colliders on backdrop after prefill
UI is now hidden when taking a screenshot
Update Rider plugins to 2018.3
Ice Cream stand setup
Unsaved
Fixed duplicate power nodes being placed
Move control prompts out of Content, add Ctrl-z to entity placement
Better frames around the bottom bar buttons for tutorials
Fixed bottom scroll gradient on entity purchasing scroller
Added a zoom UI prompt after placing the first expansion
Show power and water while deleting
Log passenger counts to analytics
Log Quest completion
Reduced wall sconce light radius
Fallback to stop units getting stuck in sitting state
Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet
Added an indicator for props that are out of stock
Stockpiles now restock when ship is idling
Linux vdf
Fix bottom trim colour not working after a load
Fixed some job cleanup logic
Q now snaps then rotates a prop by 90 degrees
Disable threaded line of sight query, was crashing game
Fixed placement of price dropdown on smart objects
Move ship stats to a prefab
Lowered specular on all citizen props
Water leaks can't be triggered until player finishes plumbing contract
Improved world ship rotation
Better starting expansion text
Fixed some issues when placing pipes and power circuits
Better assign ship route tutorial wording
Replace passenger type icon with text on route option popup