repoSpaceUsurperUnitycancel

5,189 Commits over 2,557 Days - 0.08cph!

7 Years Ago
Fixed possible ArgumentNullException
7 Years Ago
tweaked bullet push movement input removed redundant Unit.OnCreate wheel prereqs part prereq indicator arrows
7 Years Ago
unit FSM setstate instead of sendevent Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity wheel shield gen
7 Years Ago
Fixed comment deletion condition
7 Years Ago
Added mockup UI for deleting comments
7 Years Ago
Fixed comments sometimes getting stuck on top of each other
7 Years Ago
Comment marker ticks fade out when their comment is displayed
7 Years Ago
Fixed possible KeyNotFound exception
7 Years Ago
merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Now skips comments that are outside of the replay time range
7 Years Ago
Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays Comment input mockup is done Made comment input a bit jucier Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Mockup of displaying comments Comments are now repelled by the player Comments now have timeline markers, which they are ejected out of Can now hover over comment markers to preview them Improved how nearby comment previews stack up Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Test replay comments are now saved to a json file Merge remote-tracking branch 'refs/remotes/origin/master' into replays Replay player input type defaults to Controller Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replay player input type defaults to Controller
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks stop recording replay after player death anim Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
stop recording replay after player death anim
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks
7 Years Ago
Test replay comments are now saved to a json file
7 Years Ago
dont respawn first form bullet modifiers on shoot command Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
Improved how nearby comment previews stack up
7 Years Ago
Can now hover over comment markers to preview them
7 Years Ago
Comments now have timeline markers, which they are ejected out of
7 Years Ago
Comments are now repelled by the player
7 Years Ago
bullet modifiers on shoot command
7 Years Ago
Mockup of displaying comments
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
Made comment input a bit jucier
7 Years Ago
dont respawn first form
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
Merge remote-tracking branch 'refs/remotes/origin/replays' Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays Added replay playback UI Fixed missed frames building up if replays are set to play back too fast Fixed the wrong time value being used in the replay UI Added a restart button for when a replay has finished Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Added a FixedCallMethod playmaker action Replaced the wheel unit's CallMethod action Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replaced the wheel unit's CallMethod action
7 Years Ago
Added a FixedCallMethod playmaker action
7 Years Ago
unit Next gun shoot ordering get next existing gun added way to repeat playmaker CallMethod wheel spoke pattern test bullet pattern mirror modes pattern mirror modes more flexible tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
added way to repeat playmaker CallMethod
7 Years Ago
unit Next gun shoot ordering get next existing gun
7 Years Ago
Added a restart button for when a replay has finished
7 Years Ago
Fixed the wrong time value being used in the replay UI
7 Years Ago
Fixed missed frames building up if replays are set to play back too fast
7 Years Ago
Added replay playback UI
7 Years Ago
settings button Fixed some bullets pausing for a frame when other bullets get removed Added Utils.DynamicEaseTo Now using DynamicEaseTo for keyboard movement / aiming Player trail length is not framerate independent Moved pixel flashing colour to dynamic updates A warning is now emitted when a replay is from a different version of the game Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity update unity version fixed dynamic easing of danger slowdown reference frame rate of 60 Removed replay.spr Added *.spr to .gitignore Fixed Utils.DynamicEaseTo Properly fixed Utils.DynamicEaseTo can set pixelgroup prereqs to destroy fixed bullet angle lerping Fixed rendered position of objects flickering when the game is paused Added Utils.DynamicEaseTo for quaternions bullets lerp rotation properly, diamonds check collision based on angle bullet angle renderangle fixed bullet facing direction for non-angled bullets OCD Pause toggle should be safer for replays, fixed not being able to get out of a replay Fixed UI when finished watching a replay Leaderboard scores without a replay attached will get automatically replaced first form of replay shows pxc background merge following bullets rotate, tweaked player movement a bit reset bullet color timer properly background grid shader loading ui standardized mouse aiming input a bit increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path reworked pxc animation timing wheel form 0 wheel form 2 new unit shoot method fixed playmaker actions triggering twice Fixed divergence when resetting without the player dying Updated jenkinsfile Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays
7 Years Ago
Updated jenkinsfile
7 Years Ago
Fixed divergence when resetting without the player dying
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
reworked pxc animation timing
7 Years Ago
increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
background grid shader