repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
arbitrary pos func vec2
7 Years Ago
bullet arbitrary x & y pos
7 Years Ago
units avoid eachother mine stage tweaked menu
7 Years Ago
mine bomb exploding bomb timers dont trigger if destroyed units try to stay in bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Emoji are working Merge branch 'master' of SpaceUsurperUnity Removed Pxc compression script
7 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
7 Years Ago
Fixed missing shader in standalone builds
7 Years Ago
Case sensitive rename (1/2) Case sensitive rename (2/2) Case sensitive rename (1/2) Case sensitive rename (2/2) Fixed possible exception when pausing
7 Years Ago
Fixed comment input popping up for a frame when watching a replay
7 Years Ago
Fixed comments being visible in the main menu after leaving a replay
7 Years Ago
Some more WebGL error fixes
7 Years Ago
Meta files Fixed some WebGL build errors
7 Years Ago
Updated compressed Pxc
7 Years Ago
Can now see the pause menu in replays, with help text hidden Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
7 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
7 Years Ago
Forgot to commit this from the office
7 Years Ago
Facepunch.API database driven comments
7 Years Ago
Updated Facepunch API
7 Years Ago
playerarmor separated from player_body player armor subclass set properties removed playerarmortype enum armor acts as shield
7 Years Ago
reflected line particle direction correct
7 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
7 Years Ago
compress anims fixed merge - load compressed files
7 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
8 Years Ago
Added Steam Cloud example
8 Years Ago
Added a bool LoadCompressed constant
8 Years Ago
Now using a compressed format for Pxc source files
8 Years Ago
Fixed Pxc anim compression
8 Years Ago
animate invuln pixel toggle
8 Years Ago
Some compression fixes
8 Years Ago
Anim data compression attempt
8 Years Ago
behaviour loop branching more laserunit attacks satellite stage invuln pixel updating satellite toggle invuln pixels Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity
8 Years Ago
satellite stage invuln pixel updating satellite toggle invuln pixels
8 Years Ago
behaviour loop branching more laserunit attacks
8 Years Ago
Experimenting with a loading progress system
8 Years Ago
Can now log profile samples to the console for things that load on Awake
8 Years Ago
more laser stuff form 2 lasers
8 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
8 Years Ago
toggle button for playing replay or not
8 Years Ago
laser part anchor merge hooked up hijack button in inspector
8 Years Ago
Basic hijacking proof of concept
8 Years Ago
Removed debug log
8 Years Ago
Fixed comment input resizing
8 Years Ago
Attempting to fix comment input resizing
8 Years Ago
laser form 0, increased core destroy screenshake
8 Years Ago
oops
8 Years Ago
camera shake manager
8 Years Ago
fixed bullet rotation bullets fade out when despawning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Fixed pressing enter when the emoticon list is open both appending and submitting
8 Years Ago
laser forms fixed laser, moved camera to own gameobject rect line adding fix changed playerbullet depth laser unit bullet