5,189 Commits over 2,557 Days - 0.08cph!
Updated Facepunch.ExpressionStrings
Automatically add extension properties for bullet aliases in ECS codegen
Better ECS codegen errors for unsupported method calls
A bunch of velocity methods, SetDespawnTime ECS support
Fixed NRE in Stage_Song.DisposeAudioClips(song)
Don't play music during replay validation
Can now find definitions of bullet aliases based on attributes
Fixed NRE in Stage_BulletPatterns
Per-update opacity, some more player aliases
Updated Facepunch.ExpressionStrings
Automatic chunk component codegen support
Added BulletPatternChunkData with alias
Added menu item to clear generated bullet systems
Automatically pass stage aliases to generated jobs, added more aliases
Unit.DespawnAddedPatterns
egg indicator arrow
egg arrow works with player respawning
respawn pod indicator arrow
trap arrows
tweaked arrows
arrow depth
orb shieldgen death powerup
simplified sponge/expanding player bullet check
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
added some ECS vibrateOnTouch
Added a bunch more aliases to bullet system codegen
Fixed some dodgy parameters for bullet system method codegen
Fixed some shapes properties not doing per-update dynamic stuff
Updated loading copyright string
Diamond length and cross distance, acceleration per-update support
Got rid of some duplicated using comments in baked code
Example vibrateOnTouch keyframe properties
tweaked barrage
tweaked broadside, etc
quad stage supports 2 player
sliders stage supports 2 player
Merge branch 'master' of SpaceUsurperUnity
fixed powerup icon depth level
Update hurtEffect.json
chromatic aberration option works
make sure to disable status camera effects
tweaked centipede despawning behaviour
Working on letting bakes have shared resources
Updated Jenkinsfile
Merge branch 'master' into bake-refactor
Merge branch 'master' into bake-refactor
Updated Jenkinsfile
Fixed case where codegen would try to redeclare a variable
Fixed baking single stages
Automatically group shared generated methods into files
Cleaned up including other generated files, output seems good now
Merge branch 'bake-refactor'
stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
Fixed not being able to bake legacy stages
Merge branch 'master' into bake-refactor
Fixed not being able to bake legacy stages
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stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
Merge branch 'master' into bake-refactor
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Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
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Working on letting bakes have shared resources
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Updated Jenkinsfile
Added CampaignData.HideInEditor !skip-bake !skip-replay-tests
Fixed "A" !skip-bake !skip-replay-tests
Updated Jenkinsfile !skip-bake !skip-replay-tests
Throw if assets needed for old workshop plugins have been deleted
Updated Jenkinsfile !skip-bake !skip-replay-tests
sliders stage setup
fix ballpit menu music error
add quad & sliders to campaigns
campaign menu bg colors
credits menu core
quad stage setup
quad uses redux includes
Merge branch 'master' of SpaceUsurperUnity
quad fixes
Fixed some missing ECS aliases
min/max graze angle, per-update auto rotation speed, alias refactor
Ignore status effect bullets in ECS codegen
Rect ShapeType support in ECS codegen
Added BulletSpawnParameters.ForceLegacyBullet
Fixed bad codegen when attempting to use param passthrough
Some more ECS aliases, cleaned up referencing components a bit
Some per-update components, move mode support
can bake/generate all redux stages
Merge branch 'master' of SpaceUsurperUnity
Fixed some ECS collision bugs
Some BulletSystem codegen tweaks
Added VibrateOnTouch feature
To avoid some onUpate usages
Merged PlayerCollisionSystem jobs, VibrateOnTouch support
hard invasion ship1
Merge branch 'master' of SpaceUsurperUnity
hard invasion minion cores
reverted some changes
ball pit menu core
intro strings variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
octopus string variety
Fixed NRE in AnimatedSpriteController
Delayed when AnimatedSpriteController creates a renderer
Fixed error on non-redux stages
Hide comments when showing leaderboards in pause menu
Added BulletSystemMethodCall MethodCallGenerator
Added child bullet support / ECS bullet anchors for patterns
A bunch of ECS fixes
Per-update target rotation, velocity mode support
Fixed progress bar when generating bullet systems
Removing when out of bounds / clamping to bounds support
Made sure DynamicEaseTo is burst compilable
Facing modes, sizeMultiplier support
corelayer color blink uses EffectTime instead of stage time
invasion core wip
Merge branch 'master' of SpaceUsurperUnity
hard invasion cores
Fixed bullet system codegen regression
OnKeyframe, isPositive support
Circle skew property support
Fixed another issue with BulletsInRadiusEnumerable
new laser core
hard laser cores
Merge branch 'master' of SpaceUsurperUnity
hard storm cores
Simplified CallMethod generated code a bit
Fixed BulletsInRadiusEnumerable
hard tentacle cores
Merge branch 'master' of SpaceUsurperUnity
hard orb cores
hard claw cores
hard frame cores
Merge branch 'master' of SpaceUsurperUnity
Added EnumerableForEachMethodCallGenerator
Fixed some invalid codegen
hard mech cores
hard execution cores
hard trench cores
Merge branch 'master' of SpaceUsurperUnity
hard onion cores
hard hunter cores
Player bullets now fully supported by ECS code gen
Basic MethodCallGenerator framework
Support for calling subroutines from BulletSystems