repoSpaceUsurperUnitycancel

5,189 Commits over 2,557 Days - 0.08cph!

3 Years Ago
Updated Facepunch.ExpressionStrings Automatically add extension properties for bullet aliases in ECS codegen Better ECS codegen errors for unsupported method calls A bunch of velocity methods, SetDespawnTime ECS support
3 Years Ago
Fixed NRE in Stage_Song.DisposeAudioClips(song)
3 Years Ago
Don't play music during replay validation
3 Years Ago
Can now find definitions of bullet aliases based on attributes
3 Years Ago
Fixed NRE in Stage_BulletPatterns
3 Years Ago
Per-update opacity, some more player aliases Updated Facepunch.ExpressionStrings Automatic chunk component codegen support Added BulletPatternChunkData with alias Added menu item to clear generated bullet systems Automatically pass stage aliases to generated jobs, added more aliases
3 Years Ago
Unit.DespawnAddedPatterns egg indicator arrow egg arrow works with player respawning respawn pod indicator arrow trap arrows tweaked arrows arrow depth
3 Years Ago
orb shieldgen death powerup simplified sponge/expanding player bullet check Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity added some ECS vibrateOnTouch
3 Years Ago
Added a bunch more aliases to bullet system codegen Fixed some dodgy parameters for bullet system method codegen Fixed some shapes properties not doing per-update dynamic stuff
3 Years Ago
Updated loading copyright string Diamond length and cross distance, acceleration per-update support Got rid of some duplicated using comments in baked code Example vibrateOnTouch keyframe properties
3 Years Ago
tweaked barrage tweaked broadside, etc quad stage supports 2 player sliders stage supports 2 player Merge branch 'master' of SpaceUsurperUnity fixed powerup icon depth level Update hurtEffect.json chromatic aberration option works make sure to disable status camera effects tweaked centipede despawning behaviour
3 Years Ago
Working on letting bakes have shared resources Updated Jenkinsfile Merge branch 'master' into bake-refactor Merge branch 'master' into bake-refactor Updated Jenkinsfile Fixed case where codegen would try to redeclare a variable Fixed baking single stages Automatically group shared generated methods into files Cleaned up including other generated files, output seems good now Merge branch 'bake-refactor'
3 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial Fixed not being able to bake legacy stages Merge branch 'master' into bake-refactor
3 Years Ago
Fixed not being able to bake legacy stages
3 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support Merge branch 'master' into bake-refactor
3 Years Ago
Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Working on letting bakes have shared resources
3 Years Ago
build fix
3 Years Ago
Updated Jenkinsfile Added CampaignData.HideInEditor !skip-bake !skip-replay-tests
3 Years Ago
Fixed "A" !skip-bake !skip-replay-tests
3 Years Ago
Updated Jenkinsfile !skip-bake !skip-replay-tests
3 Years Ago
Throw if assets needed for old workshop plugins have been deleted Updated Jenkinsfile !skip-bake !skip-replay-tests
3 Years Ago
build fix
3 Years Ago
sliders stage setup fix ballpit menu music error add quad & sliders to campaigns campaign menu bg colors credits menu core
3 Years Ago
quad stage setup quad uses redux includes Merge branch 'master' of SpaceUsurperUnity quad fixes
3 Years Ago
Fixed some missing ECS aliases
3 Years Ago
min/max graze angle, per-update auto rotation speed, alias refactor Ignore status effect bullets in ECS codegen Rect ShapeType support in ECS codegen Added BulletSpawnParameters.ForceLegacyBullet Fixed bad codegen when attempting to use param passthrough Some more ECS aliases, cleaned up referencing components a bit Some per-update components, move mode support
3 Years Ago
can bake/generate all redux stages Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Fixed some ECS collision bugs
3 Years Ago
Some BulletSystem codegen tweaks Added VibrateOnTouch feature To avoid some onUpate usages Merged PlayerCollisionSystem jobs, VibrateOnTouch support
3 Years Ago
hard invasion ship1 Merge branch 'master' of SpaceUsurperUnity hard invasion minion cores reverted some changes ball pit menu core intro strings variety Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity octopus string variety
3 Years Ago
Fixed NRE in AnimatedSpriteController
3 Years Ago
Delayed when AnimatedSpriteController creates a renderer Fixed error on non-redux stages Hide comments when showing leaderboards in pause menu
3 Years Ago
Added BulletSystemMethodCall MethodCallGenerator Added child bullet support / ECS bullet anchors for patterns A bunch of ECS fixes Per-update target rotation, velocity mode support
3 Years Ago
Fixed progress bar when generating bullet systems Removing when out of bounds / clamping to bounds support
3 Years Ago
Made sure DynamicEaseTo is burst compilable Facing modes, sizeMultiplier support
3 Years Ago
corelayer color blink uses EffectTime instead of stage time invasion core wip Merge branch 'master' of SpaceUsurperUnity hard invasion cores
3 Years Ago
Fixed bullet system codegen regression OnKeyframe, isPositive support Circle skew property support
3 Years Ago
Fixed another issue with BulletsInRadiusEnumerable
3 Years Ago
new laser core hard laser cores Merge branch 'master' of SpaceUsurperUnity hard storm cores
3 Years Ago
Simplified CallMethod generated code a bit Fixed BulletsInRadiusEnumerable
3 Years Ago
hard tentacle cores Merge branch 'master' of SpaceUsurperUnity hard orb cores hard claw cores hard frame cores Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Added EnumerableForEachMethodCallGenerator
3 Years Ago
Fixed some invalid codegen
3 Years Ago
hard mech cores hard execution cores hard trench cores Merge branch 'master' of SpaceUsurperUnity hard onion cores hard hunter cores
3 Years Ago
Player bullets now fully supported by ECS code gen
3 Years Ago
Basic MethodCallGenerator framework Support for calling subroutines from BulletSystems