repoSpaceUsurperUnitycancel

5,172 Commits over 2,496 Days - 0.09cph!

4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
4 Years Ago
Split-screen proof of concept
4 Years Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
4 Years Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
4 Years Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
4 Years Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
4 Years Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
4 Years Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
4 Years Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
4 Years Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
4 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
4 Years Ago
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4 Years Ago
Fixed some bad resource paths
4 Years Ago
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4 Years Ago
Fixed bake error
4 Years Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
4 Years Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
4 Years Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
4 Years Ago
Backported replay performance logging
4 Years Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
4 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
4 Years Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
4 Years Ago
Build trigger !redux
4 Years Ago
Build trigger \!redux
4 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
4 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
4 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
4 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
4 Years Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
4 Years Ago
Keep performance chart axis the same !redux
4 Years Ago
Experimenting with minimising ParticleSystem.Emit() calls
4 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
4 Years Ago
fuse laser impact effect scales with dps fuse laser ringBullet proper colors Merge branch 'master' of SpaceUsurperUnity fuse laser looping sfx laser diamond circle2 polish Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed replay breaking change in ConnectionCache
4 Years Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
4 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
4 Years Ago
onion fan uses bigger ringBullet for core expanding bullet shows target when it nears max size trench expanding warning sfx
4 Years Ago
all levels unlocked !redux
4 Years Ago
fix redux mech json error all levels unlocked !redux
4 Years Ago
new build !redux
4 Years Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
4 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes
4 Years Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
4 Years Ago
Fixed replay breaking change
4 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
4 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
4 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
4 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
4 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
4 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet