5,204 Commits over 2,710 Days - 0.08cph!
Added button to save replay in pause menu in editor
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Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Re-implemented SingleCameraWholeStage
Fixed RectLines not being cleaned up on stage reset
Fixed campaign score update loop
Fixed exception if replay folder doesn't exist
Fixed UpdateArchivedReplays ignoring domain
Utils.AddRange now works for extending types
Fixed possible NRE on leaderboard refresh
Fixed leaderboards with cached entries sometimes getting stuck
Fixed spotlight on Phobia starting with 0 radius
claw straight3 pattern tweaks
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Merge branch 'master' of SpaceUsurperUnity
sliders bullet works for 2-player
invasion slider fix
fix 2player endless mode
safeSpace fix for 2player
fix nullref when both players die on same frame
more sliders coop fixes
Some more TMP replacements
Made Switch leaderboard mode / settings buttons clickable
nightmare trench balance, etc
more invasion patterns shot from top part
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
nightmare curses not destroyed by boss implosion
some shoot sfx
reduced boss twist strength
Some more Switch leaderboard fixes
Update metadata / attached file of a cached leaderboard entry
No longer using persistence slots on Switch
Fixed leaderboard entry metadata / replay not being attached on Switch
Fixed leaderboard cache being ignored if entry count == 0
ElementScaler now applies OnEnable()
Fixed leaderboard entry medal icon while fetching metadata
Fixed JsonSerializationException from OptionsData
Make sure leaderboard cache invalidates when metadata is attached
Fixed trying to submit scores from queue too early on startup
Fixed score submission deadlock on switch
fixed nightmare storm randomTriangles pattern
nightmare curses get even faster over time
nightmare oracle speech
remove nightmare oracle wobbling charge sfx
Score fetching rewrite
Best known scores are saved / loaded locally, new scores are fetched when navigating to a stage card if it's been more than an hour since that score was fetched.
Fixed missing resources when baking the main menu
Re-enabled main menu music on Switch
Fixed possible NRE in ProgressionManager.FailSubmit
Fixed error when building asset bundles for a non-current platform
Merge remote-tracking branch 'origin/master'
Fixed switch crash
tweaked hard fuse redSpokes pattern
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Fixed both players being controlled by keyboard after rebinding
Fixed broken campaign menu scaling on PC standalone
Fixed campaign medals being hidden incorrectly
Some pause menu TMP replacements
Fixed a possible cause of view snapping when a co-op partner respawns
CameraTargetData can now #include etc, got rid of redundant targets
Even larger loading screen text on Switch
Different subtitle colors for each campaign type, unlock text tweaks
Legal text is now TMP
Progression tweaks
Fixed input page on Switch loading keyboard and mouse controls
Added ElementScaler to title / core icon in loading screen
Baking now finds all platform overrides of json files
Fixed options not saving in the editor
Fixed capitalisation of input binding labels
Merge remote-tracking branch 'origin/master'
hard hunter pattern tweaks
fix ballpit error when player dies after victory
Fixed case where speech bubbles would be empty
Reorganised campaign menu header buttons on Switch
Added animated nav arrows to campaign menu
Pause menu leaderboard tweaks for Switch
Testing leaderboard now has different entry count for friends vs global
Fixed speech bubble size on Switch
Fixed speech bubbles remembering their size in past lives
Fixed non-ECS border warning
Replay UI scaling for Switch
Enable testing replays in editor while targeting Switch
Some settings menu Unity Text -> TMP replacements
Fixed possible exception when returning to the main menu
All settings menu controls now use TMP
Campaign menu now uses TMP everywhere
Settings label tweaks
Stage description centering
fix ballpit shop error
Merge branch 'master' of SpaceUsurperUnity
hard frame meteor switches target player, etc
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod on hard fuse
changed fuse enemy shield amount
changed some hunter powerups
respawnPod wont spawn too far away from other player
Nicer "NONE" text for unbound control slots
Working on making sure Settings still looks good on PC
LeaderboardView exception fix in Editor
Nicer disabled button style
Made revert buttons in settings menu consistent, some more scaling
Settings menu vertical centering, parent player join UI to level select
Fixed main menu navigation on Switch
Fixed settings element scaling being broken when first opened
HUD scaling for Switch
Game over / victory screen scaling
Fixed progress bar / timer being visible during game over / victory
Game over scale tweaks
Pause menu scaling tweaks
Fixed being able to hide the pause menu while still paused
HintDisplay now respects pivot
More pause menu tweaks
Fixed co-op player join prompt on switch
Campaign leaderboard style tweaks
Main menu for Switch is pretty much done
Some settings page Switch work
changed nightmare octopus bubbleGrid
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
more nightmare bubbleGrid changes
bubbleGrid more different than expanding
tweaks
ElementScaler animation
New campaign menu animation
Added dummy leaderboards for switch testing on PC
Stop weird stage card scaling on switch
Main menu layout changes
Started work on rescaling the campaign menu for switch
Only show the selected campaign on switch
Campaign menu: populate in a coroutine to avoid hang
Fadeable can now have a delay
StageLoading fade tweaks
Fixed how campaign items are selected while loading in
Text scaling for handheld / docked mode
Fixed campaign menu being broken on switch
Medals update lazily, hide medals / description in unselected campaigns
Don't fetch all highscores when the game starts
Nicer way to assign nexRankingCategoryIds
Assigning a unique nexRankingId for each stage / campaign
Fixed redux stages not showing up in switch builds
Temporarily don't load songs in main menu in switch builds
Fixed generated foreach loops declaring loop variable in wrong scope