5,204 Commits over 2,710 Days - 0.08cph!
Finished off workshop explore table
Updated Facepunch.Steamworks
Added workshop item metadata
more slider stuff
Merge branch 'master' of SpaceUsurperUnity
safeSpace polish
Fixed missing string
Merge branch 'master' of SpaceUsurperUnity
fixed nullref
re-enabled workshop keyvalue tags
A couple more small workshop fixes
Finished some more workshop interactions
Workshop menu remembers last selected campaign
Started working on management UI for workshop entries
Workshop management menu
Workshop campaigns now show source in footer
Added stats to footer of workshop campaigns
Merge branch 'master' of SpaceUsurperUnity
fix debug test causing divergence
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
sliders asteroids, etc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
sliders song speed up in ffd
sliders asteroid spawning etc
slider spawn variety
Can now automatically navigate back to workshop campaign
Button prompts can now auto size / align
Workshop menu nav fixes
Medal display for workshop campaigns
Fixed medal counts for workshop levels
Fixed mixup between plugin names and directories
Fixed replay menu regression
Workshop menu source field tweaks
Fixed replay menu again
Finished off unsubscribe button
Leaderboards for workshop stages now working!
Workshop preview template is now 4:3
Added preview images to workshop menu
Added icons source file
Workshop menu now shows source type (local / downloaded)
Merge branch 'master' of SpaceUsurperUnity
fix crosshair
Merge branch 'master' of SpaceUsurperUnity
more slider patterns
slider tweaks
can set music timescale
Can now play workshop stages through the UI
Get rid of header in workshop campaign stage list
Fixed workshop stage positioning
Reordered main menu
Fixed tentacle core offset
Started work on workshop campaign UI
Fixed main menu header nav text size
Replay / workshop menu fixes
Merge branch 'master' of SpaceUsurperUnity
Workshop menu uploading / view page / open folder
adding slider variety
single slider bullet instead of horiz/vert
fix slider parallel velocity
Fixed workshop menu element hiding / resizing
Can now navigate between workshop downloaded and explore lists
ScrollTable now supports having no prompt
Fixed possible error when menu starts up
Scene changes
Scroll table placeholder support
sliders ffd and slowmo clear timescale
build fix
more slider stuff
added summary for func params
sliders stage
Merge branch 'master' of SpaceUsurperUnity
more sliders stuff
Fixed PluginData.IsFromWorkshop
Fixed clicking on downloaded workshop entries
Updated Facepunch.Steamworks
Working on workshop trending table
Basic skeleton of installed custom campaign UI
Refactored replay UI so some components can be reused
Big ActionList codegen refactor to support coroutines and normal methods
Finished adding scriptfunc support to CoreLayerData
Merge branch 'master' of SpaceUsurperUnity
Player body sprite now uses new atlas system
Replaced all other uses of the old sprite atlas system
misc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage comment
Merge branch 'master' of SpaceUsurperUnity
remove bulletSprite stuff from powerups
Fixed onPreStartLoadingStage callback
Fixed nav order for member categories
Started adding scriptfunc support to CoreLayerData
Fixed derived types ordering
Fixed newlines in examples
Fixed NRE in SetupGhosts() on custom stages
Added ActionList and FsmAction docs
Added onPreStartLoadingStage to fix error with custom stage loading
Fixed subroutine invocation
Updated Facepunch.ExpressionStrings
FuncParams docs now support descriptions, include inheritance
Docs: added link between classes and their corresponding resource types
Updated Facepunch.ExpressionStrings
First pass of FuncParam docgen
CoreLayerData docgen
Merge branch 'master' of SpaceUsurperUnity
Fixed docgen typo
rename DrawText to DrawDebugText
camera controls enabled for debug build
Make extra sure that replays attach to leaderboard entries
Merge branch 'master' of SpaceUsurperUnity
unit sets laser property when hit by one
unit SetBehaviour can set specific state
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix rope visual parameter
show unit behaviour state in debug build
remove unused menuGlow property
Only warn once per non-baked action list
Fixed switch input