branchTub/mastercancel

716 Commits over 212 Days - 0.14cph!

6 Years Ago
Phrase shit Possibly better NetworkedState prediction Misc Small Tweaks
6 Years Ago
Stipple Transparency Shader
6 Years Ago
Simplified first spawn logic
6 Years Ago
Ragdoll spawn optimizaions Buoyancy optimizaions
6 Years Ago
Don't highlight particle systems
6 Years Ago
Slightly optimized chat UI Fixed collider not disabling when ghost
6 Years Ago
Added PlayerState Player.Dead can be a property controlled by PlayerState
6 Years Ago
Respawn game event
6 Years Ago
2018.1.0b9 Use postprocess from package manager
6 Years Ago
tweak editor wireframe rendering frogger Merge branch 'master' of github.com:Facepunch/Tub
6 Years Ago
rotate player MoveDirection with transfrm parent Merge pull request #1 from Facepunch/platformrotate rotate player MoveDirection with transfrm parent
6 Years Ago
Quick play with iceroad
6 Years Ago
Checkpoint fix
6 Years Ago
Ragdoll death view, unified sea to a prefab, underwater effects, fixed bouyancy
6 Years Ago
GameEvents, lerp to button press player
6 Years Ago
Removing some unused shit
6 Years Ago
Build using mono
6 Years Ago
Added SmoothQuaternion (for spectating view angles)
6 Years Ago
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
6 Years Ago
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition Fixed coins not spinning Button from playground to intro Experiment, pause and spectate player that pressed the button
6 Years Ago
2018.1.0b8
6 Years Ago
Smarter button auto release
6 Years Ago
Outline effect shit Better networkstate prediction
6 Years Ago
Lightmap testing
6 Years Ago
Network Extensions shit
6 Years Ago
Elevator Test
6 Years Ago
Predicted versions of those buttons
6 Years Ago
Button basics
6 Years Ago
One Way example
6 Years Ago
Chat fix (it was the UI scaling) Network grounded state instead of counting on controller
6 Years Ago
Should fix weird 0,0,0 lerp Broken chat seems to be a Unity UI bug
6 Years Ago
I'm guessing it keeps changing these for a good reason
6 Years Ago
Conveyor Pusher Velocity trigger
6 Years Ago
Running on spot fix
6 Years Ago
Physics Pusher WIP
6 Years Ago
Trying DestroyPlayerObjects Master take ownership of everything it can on level change
6 Years Ago
Disable debug output PhotonNetwork.DestroyAll before loadlevel
6 Years Ago
Fixed swing seat parenting Debug overlay Updated steamworks/facepunch.unity
6 Years Ago
SmoothFloat struct
6 Years Ago
Force seat observe in photonview
6 Years Ago
Fixed not being able to take over some seats Freespawn checkpoints Netwok time smoothing
6 Years Ago
More networking fixes
6 Years Ago
Network Sync Steering Don't lerp/sync if parented
6 Years Ago
Setting tweaks
6 Years Ago
Checkout using lfs
6 Years Ago
Car shit
6 Years Ago
Basic controllable car
6 Years Ago
Progrids Horrible asset store gokarts, enabled lfs
6 Years Ago
Name pos fix real
6 Years Ago
Fixed player name positions