716 Commits over 212 Days - 0.14cph!
Seat on NetworkSyncedMovement test
Editor tools rabbithole
Access to dev playground from island
Quit if no Steam
Playground init
NetworkSyncedMove supports stops
Looping platforms
NetworkSyncedRotate lerp, pingpong yadda yadda
Melee attack, hold down instead of clicky
Simple reusable button
Next level Button
Revert "Photon Update"
This reverts commit 428bdd2afb92c1dc1f95d53788032ff708d3bdc9.
Custom network lerp (hacked rn)
Made firepit level linear
Fixed warnings
Switching to traditional levels
Level fix ups, intro points
Entrypoints fix
loading transition
Refactor, GameOver screen
Scoreboard order by dead/alive
Setting Property on player that we don't own fix
Spam fix
"Attempting to select while already selecting an object"
slower ghost head
Fixed ContainsAllPlayers counting deadies
Added checkpoints to iceroad
Coin, trigger mats
Score effects
Some shitty HUD effects
New checkpoint system
No need for that WORKSPACE
Water level, buoyancy fix
Fixed player collision with triggers
Version++
Ragdizzle
Fixed slipping constantly
Funnier walk animation when slipping
Added 4000 asset store animations so I could use 6 of them
Name Position
Fixed waterbottle, beachball not networking owner
Fixed double player again
Better player lerp
Jump anim, grounded fixes
Scoreboard
IceRoad, SimplePeople
First Pass Controller controls
Better cursor logging
Network deletion fixes