716 Commits over 212 Days - 0.14cph!
Don't cycle buttons if chatting, or escape menu
Checkpoint thing checked out, not a bug here really, must have been from something else
Player mouse buttons use PlayerInput properly
Removed spare player from Playground
DeathRun button on intro island
Camera doesn't collide through floor for ragdolls
Fixed bullet impact effects
Auto crouch, auto uncrouch, crouch IK
Decal Cleanup
Meat Factory progress
Roller Room progress
Made crushers more explicit, added to playground
GroundBreak - platforms that die after standing on them
Not very happy with how this works, but it'll do for now.
Fixed Iceroad/Jump with new jump heights
Added scenes to build settings
Added Ground - which triggers when a player walks on it. GroundPlatform simplifies the creation of Platforms (no longer need snow trigger)
messing with networked state logic ops
fix TriggerGeneric
frogger logs sink
non-owners will elapse timer too
timers
Merge branch 'master' of github.com:Facepunch/Tub
playground timer example
Revert "2018.1.0b6"
This reverts commit cfa4eb1562f3417cf89a5d07f08854b6eeec8fcd.
Revert "Lets try b5"
This reverts commit 5ca99480a4fdab84635d1d1f627f37aa609cccfa.
Revert "Lets try building with b4"
This reverts commit f94454ae78b1d643707ed3ae88feb6cbb0e5c276.
Lets try building with b4
DeterministicMovement fixes
Wheel Door example
Fixed not being able to pick up anything
Buttons line of sight test
Added button ResetTime
Added Carry.CanPickUp
Fucking about with doors for 2 hours
Accidentally started building a house
Newtonsoft Updates
2018.1.0b10
Water hurt trigger fix
MoveControlled WIP
Merge branch 'master' of RoomLevel
Gun fixes
DeterministicMovement fixes
Renamed NetworkSyncedMove to MovePattern
revert long detonation time
bombs work when players disconnect or late join
Backwards walking
Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
Don't collide with vehicles
Fucked splashscreen off
Fixed tooltip first open showing close anim before opening
Fixed explosion damage breaking down when items were in a heirachy
Player names are different colours if friends/ghost
Fixed player collision layer
Increased pushaway strength
Tooltips
Merge branch 'master' of RoomLevel
drop item on player destroy
safeguard against multiple start/stop using calls, stop using items on drop/throw
Send carry pickup via RPC, IsBeingCarried = false if LastCarriedBy is null
Fixed player platform interaction