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741 Commits over 212 Days - 0.15cph!

6 Years Ago
Lets try building with b4
6 Years Ago
DeterministicMovement fixes Wheel Door example
6 Years Ago
Fixed not being able to pick up anything
6 Years Ago
Buttons line of sight test Added button ResetTime Added Carry.CanPickUp Fucking about with doors for 2 hours
6 Years Ago
Newtonsoft changes
6 Years Ago
Accidentally started building a house
6 Years Ago
Newtonsoft Updates 2018.1.0b10 Water hurt trigger fix
6 Years Ago
MoveControlled WIP Merge branch 'master' of RoomLevel
6 Years Ago
fix frogger again
6 Years Ago
fix frogger
6 Years Ago
Gun fixes DeterministicMovement fixes Renamed NetworkSyncedMove to MovePattern
6 Years Ago
revert long detonation time
6 Years Ago
bombs work when players disconnect or late join
6 Years Ago
More Gun Fun
6 Years Ago
Backwards walking Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
6 Years Ago
Don't collide with vehicles
6 Years Ago
Fucked splashscreen off Fixed tooltip first open showing close anim before opening Fixed explosion damage breaking down when items were in a heirachy Player names are different colours if friends/ghost
6 Years Ago
Gun toy
6 Years Ago
Tooltip fixes
6 Years Ago
Fixed player collision layer Increased pushaway strength
6 Years Ago
Tooltips Merge branch 'master' of RoomLevel
6 Years Ago
drop item on player destroy safeguard against multiple start/stop using calls, stop using items on drop/throw
6 Years Ago
Send carry pickup via RPC, IsBeingCarried = false if LastCarriedBy is null
6 Years Ago
Fixed player platform interaction
6 Years Ago
Phrase shit Possibly better NetworkedState prediction Misc Small Tweaks
6 Years Ago
Stipple Transparency Shader
6 Years Ago
Simplified first spawn logic
6 Years Ago
Ragdoll spawn optimizaions Buoyancy optimizaions
6 Years Ago
Don't highlight particle systems
6 Years Ago
Slightly optimized chat UI Fixed collider not disabling when ghost
6 Years Ago
Added PlayerState Player.Dead can be a property controlled by PlayerState
6 Years Ago
Respawn game event
6 Years Ago
2018.1.0b9 Use postprocess from package manager
6 Years Ago
tweak editor wireframe rendering frogger Merge branch 'master' of github.com:Facepunch/Tub
6 Years Ago
rotate player MoveDirection with transfrm parent Merge pull request #1 from Facepunch/platformrotate rotate player MoveDirection with transfrm parent
6 Years Ago
rotate player MoveDirection with transfrm parent
6 Years Ago
Quick play with iceroad
6 Years Ago
Checkpoint fix
6 Years Ago
Ragdoll death view, unified sea to a prefab, underwater effects, fixed bouyancy
6 Years Ago
GameEvents, lerp to button press player
6 Years Ago
Removing some unused shit
6 Years Ago
Build using mono
6 Years Ago
Added SmoothQuaternion (for spectating view angles)
6 Years Ago
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
6 Years Ago
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition Fixed coins not spinning Button from playground to intro Experiment, pause and spectate player that pressed the button
6 Years Ago
2018.1.0b8
6 Years Ago
Smarter button auto release
6 Years Ago
Outline effect shit Better networkstate prediction
6 Years Ago
Lightmap testing
6 Years Ago
Network Extensions shit