378 Commits over 214 Days - 0.07cph!
Ocean renderer is now only active on clients
Crosshair now gets hidden when entering boats
Ship camera now lerps Z rotation to that of ship so the world tilts
FOR FUCK SAKE water, WIP FX stuff
FOR FUCK SAKE shaderforge
FOR FUCK SAKE tweak water
FOR FUCK SAKE cannon script, adding .1f before the object get destroyed so the water system get the time to register the collision
FOR FUCK SAKE canon prefab
FOR FUCK SAKE water module FX list
FOR FUCK SAKE increase ocean scale so the cannon ball can land on it
FOR FUCK SAKE fix water system layer fucked up
Speed tweak, disabled sea objects on server
Fix for players being dumped at 0,0,0 when exiting a ship
Fixed a bug with boat positions resetting for clients when exiting boats
FOR FUCK SAKE tweak ship, initial setup for buoyancy
FOR FUCK SAKE tweak ocean
FOR FUCK SAKE stuff to fix ship (?)
FOR FUCK SAKE force update ship[
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FOR FUCK SAKE replacing suimono water mesh/ disabling tesselation
FOR FUCK SAKE fix suimono bad UV scale on ocean
FOR FUCK SAKE reverting ship prefab
Shipyard now has spawn point
- Auto start in server mode when running in batchmode
Cannon ball speed increased, can now aim cannons left/right
Cannon aiming resets when leaving aiming mode
FOR FUCK SAKE tweak ship model/prefab
Water force to 12, cannon ball bit bigger, cannons fire faster, longer and less height
FOR FUCK SAKE island border
FOR FUCK SAKE raised world by 5 unit
FOR FUCK SAKE disabled shgore ovjecte cuz it look weird with big wave
!A wip ocean surface shader