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433 Commits over 214 Days - 0.08cph!

7 Years Ago
FOR FUCK SAKE anim with useless key to remove error
7 Years Ago
FOR FUCK SAKE ocean foam tweak
7 Years Ago
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7 Years Ago
Ocean tick is now synch'd on client connection
7 Years Ago
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
7 Years Ago
Smoke orientation
7 Years Ago
FOR FUCK SAKE cannon smoke(will need orientation)/cannon trail FX, mat, texture !A wip cannobn prefab/controller/anim
7 Years Ago
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.
7 Years Ago
Started spawn system
7 Years Ago
Ship name plate basics
7 Years Ago
Tidy up
7 Years Ago
Protobuf for ship entities
7 Years Ago
FOR FUCK SAKE particle setup FOR FUCK SAKE boat wake
7 Years Ago
More pretending I know what I'm doing with shaders
7 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
7 Years Ago
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
7 Years Ago
Buoyancy code refactor. Purged a load of warnings everywhere.
7 Years Ago
Ship->world collision improvement and refactor.
7 Years Ago
More
7 Years Ago
Added bird flocks asset, added birds to skull landmark
7 Years Ago
Skull landmark
7 Years Ago
Skull
7 Years Ago
More
7 Years Ago
Changed turn acceleration from 0.4 to 0.7
7 Years Ago
WIP collision stuff
7 Years Ago
Disabled sound on boat splashes. Added ClientSideEnable script
7 Years Ago
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7 Years Ago
Console rename
7 Years Ago
Reworked client connect/disconnect server log messages
7 Years Ago
Fixed server spawn location for shipyard
7 Years Ago
Settings fix
7 Years Ago
Server creates a console window when running in batch mode.
7 Years Ago
Switch to net 2 not subset. Added gmcs.rsp
7 Years Ago
New cannon fire sound
7 Years Ago
More networking fixes
7 Years Ago
Networking fixes. Temp set grid range to 1
7 Years Ago
Disabled AI again
7 Years Ago
FOR FUCK SAKE scene
7 Years Ago
FOR FUCK SAKE scene
7 Years Ago
FOR FUCK SAKE island border FOR FUCK SAKE raised world by 5 unit FOR FUCK SAKE disabled shgore ovjecte cuz it look weird with big wave !A wip ocean surface shader
7 Years Ago
Water force to 12, cannon ball bit bigger, cannons fire faster, longer and less height
7 Years Ago
FOR FUCK SAKE wip ship
7 Years Ago
FOR FUCK SAKE tweak ship model/prefab
8 Years Ago
Cannon aiming resets when leaving aiming mode
8 Years Ago
Merge
8 Years Ago
More camera
8 Years Ago
More cam tests
8 Years Ago
Cannon ball speed increased, can now aim cannons left/right
8 Years Ago
Ship test
8 Years Ago
more camera tweaks