3,393 Commits over 273 Days - 0.52cph!
Removed `ResourceLibrary` from documentation generation.
Finished hiding `ResourceLibrary` from games.
Added `GameAPI.Resources` class to hide `ResourceLibrary.ResourceVolume`.
Added `GameAPI.ResourceManager` class to wrap `ResourceLibrary.ArchiveLibrary`.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Added `ResourceLibrary` project to doc generation.
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.
Added download link to the custom resource type tutorial.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Fixed some mistakes in the resource type tutorial.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Finished draft of custom resource tutorial.
Started writing a resource registering tutorial.
Updated UnityEngine.UI.dll path for Unity 4.6.1
Final fix for web builds?
Fixed error when building for Unity 4.
Fixed web player build errors, console is more rigorously disabled in web player.
New API version for debug builds.
New API version for debug builds.
`RestSharp.dll` in `Assets/Plugins` is now removed during web player builds.
Fixed web player builds failing due to a reference to `RestSharp.dll`.
Debug builds now specify API version `b07f10a5-f4f9-466e-81df-a0e6b82a5d05`.
Updated `Unity\DevKit\Assets\Plugins\ICSharpCode.SharpZipLib.dll.meta`.
Fixed incorrect game package location being used when uploading.
Pressing submit on login dialog will attempt login. Added close button to upload dialog.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Tweaked cabinet brightness in `SingleGameTest`.
Fixed Unity sneakily renaming generated .pdb files causing them to be packaged in deployments.
Basic game upload dialog functionality implemented.
DevKit now remembers if you have an existing Web API session when you upload a game.
Login dialog now reacts intuitively to a failed attempt, implemented pagination to remote game selection when uploading.
Added `String.Pluralize()` and `TimeSpan.ToApproxString()` extension methods.
[ultimate_soldier] fixed hitboxes
Started working on a game upload dialog to select which game you wish to update.
[racer] Started working on post-race stuff.
Increased screen base brightness range.
[racer] Finished car collision resolution.
[racer] Basic car collision detection and response, although response needs improvement.
Added `RectF.GetCorners()`.
Finished implementing `Mathf.LinesIntersect()`.
Fixed games not updating correctly.
Fixed necessity for `base.OnUpdate()` to be invoked in classes extending `GameBase`, whereas `base.OnRender()` is purely optional.
Some tweaks after moving to b20.