3,393 Commits over 273 Days - 0.52cph!
[racer] Uncommitted tweaks from last week.
[zombies] created hud button class
[zombies] can click soldier portrait on hud to select only them
[zombies] selection box updates hud while dragging
[zombies] clamp mouse selection box rect
[zombies] fixed hud positioning problem
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
[zombies] clamped camera movement, started on hud
[zombies] slightly easier to select single soldiers
[zombies] soldiers try to spread out when standing still
[zombies] soldiers spread out a bit when moving multiple at once
[zombies] enemies recalculate path when switching grid pos to find newer better paths
[zombies] spawn zombies around level
Merge branch 'master' of github.com:Facepunch/arcade
[racer] More work on the post-race stage.
[racer] Started working on a post-race stage.
Fixed coroutines yielded by other coroutines starting a frame too late.
Included a change that was omitted from the previous commit.
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
`Game.SetStage()` and overloads now return the new stage.
[zombies] fixed some pathfinding quirks when moving too close to a wall
Experimented with additional compression after graphics serialization.
Stripped the `Arcade` Unity project to its bare bones.
[racer] Made it possible to toggle the sidebar, recorded new demo.
[racer] Added a bar to the side panel to show the relative positions of cars.
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
Actually changed the default game to `Mazing`.
Switched default game to `Mazing`.
Added `ignore` files for `CurrentMood` and `Zombies`.
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
Merge branch 'master' into drawlines-refactor
Merge branch 'master' of arcade
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
[zombies] simplified and improved pathfinding again
[racer] Front tyres are visible again.
Re-enabled scissor rect for lines.
Merge branch 'master' into drawlines-refactor
Basic mitering implemented. Can get very pointy.
Line rendering is functional again.
New line rendering system is almost working.
[zombies] renamed war game, improved soldier movement, etc
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
Started writing shader for line drawing.
Fixed infinite loop when rendering lines from a stream.
Lines are now serialized in groups of continuous sequences after culling.
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute