repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[racer] Uncommitted tweaks from last week.
10 Years Ago
[zombies] created hud button class
10 Years Ago
[zombies] can click soldier portrait on hud to select only them
10 Years Ago
[zombies] selection box updates hud while dragging
10 Years Ago
[zombies] clamp mouse selection box rect
10 Years Ago
[zombies] fixed hud positioning problem
10 Years Ago
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
10 Years Ago
[zombies] clamped camera movement, started on hud
10 Years Ago
[zombies] slightly easier to select single soldiers
10 Years Ago
[zombies] soldiers try to spread out when standing still
10 Years Ago
[zombies] soldiers spread out a bit when moving multiple at once
10 Years Ago
[zombies] enemies recalculate path when switching grid pos to find newer better paths
10 Years Ago
[zombies] spawn zombies around level
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[racer] More work on the post-race stage.
10 Years Ago
[racer] Started working on a post-race stage.
10 Years Ago
Fixed coroutines yielded by other coroutines starting a frame too late.
10 Years Ago
Included a change that was omitted from the previous commit.
10 Years Ago
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
10 Years Ago
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
10 Years Ago
`Game.SetStage()` and overloads now return the new stage.
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
Experimented with additional compression after graphics serialization.
10 Years Ago
More cleanup.
10 Years Ago
Stripped the `Arcade` Unity project to its bare bones.
10 Years Ago
[racer] Made it possible to toggle the sidebar, recorded new demo.
10 Years Ago
[racer] Added a bar to the side panel to show the relative positions of cars.
10 Years Ago
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
10 Years Ago
Actually changed the default game to `Mazing`.
10 Years Ago
Switched default game to `Mazing`.
10 Years Ago
Added `ignore` files for `CurrentMood` and `Zombies`.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
10 Years Ago
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
[racer] Front tyres are visible again.
10 Years Ago
Re-enabled scissor rect for lines.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Basic mitering implemented. Can get very pointy.
10 Years Ago
Line rendering is functional again.
10 Years Ago
New line rendering system is almost working.
10 Years Ago
[zombies] renamed war game, improved soldier movement, etc
10 Years Ago
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
10 Years Ago
Started writing shader for line drawing.
10 Years Ago
Fixed infinite loop when rendering lines from a stream.
10 Years Ago
Lines are now serialized in groups of continuous sequences after culling.
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute