3,393 Commits over 273 Days - 0.52cph!
[war] soldiers lose track of targets they cant see anymore
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
Simplified the `BudgetBoySprite` shader.
Fixed transformation operation deserialization.
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
[racer] Added drifting, needs some tweaks though.
Fixed `RectF.Center` and `RectI.Center` setters.
Fixed scaled `Text` rendering.
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
Made vector type naming consistent with `RectF` and `RectI`.
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Merge branch 'master' into transform-stack
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
Added `RectF.TransformedBounds()` method.
[war] can spam right click to give more explicit instructions
[war] debug text when selecting single soldier
[war] tweaked gun throwing behaviour
[war] fixed soldiers not picking up guns
[war] refactored some of enemy AI
[racer] New car is working.
Fixed more issues with the transformation system.
Fixed a couple of issues with drawing primitives.
Attempting to fix a few issues with the transformation system.
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
Fixed lines being rendered with an incorrect rotation.
Fixed sprites being rendered in the wrong position.
New transformation stack system implemented, although pretty broken.
Fleshed out a `GameAPI.Transform` class.
[war] soldiers can walk diagonally
[war] camera movement, can select and order soldiers to position
Started working on implementing a transformation stack.
Sprites now use `Vector2f` for positions rather than `Vector2i`.
[racer] Now using the new global transformation system to implement a moving camera.
Fixed a few bugs with the new global transformation system.
Fixed `TransformElementHeader.Scale` not being set.
Added `Graphics.Translation` and `Graphics.Offset`.
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
Started documenting the `ResourceLibrary` wrappers, resources now unambiguously are located with single strings rather than an array of path segments.
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
Merge branch 'master' into deploy