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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
10 Years Ago
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
10 Years Ago
Simplified the `BudgetBoySprite` shader.
10 Years Ago
Fixed transformation operation deserialization.
10 Years Ago
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
10 Years Ago
[racer] Added drifting, needs some tweaks though.
10 Years Ago
Fixed `Sprite` culling.
10 Years Ago
Fixed `RectF.Center` and `RectI.Center` setters.
10 Years Ago
Fixed scaled `Text` rendering.
10 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
10 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
10 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
10 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Merge branch 'master' into transform-stack
10 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
10 Years Ago
Added `RectF.TransformedBounds()` method.
10 Years Ago
[war] various tweaks
10 Years Ago
[war] can spam right click to give more explicit instructions
10 Years Ago
[war] debug text when selecting single soldier
10 Years Ago
[war] tweaked gun throwing behaviour
10 Years Ago
[war] fixed soldiers not picking up guns
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
[racer] New car is working.
10 Years Ago
Fixed more issues with the transformation system.
10 Years Ago
Fixed a couple of issues with drawing primitives.
10 Years Ago
Attempting to fix a few issues with the transformation system.
10 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
10 Years Ago
Fixed lines being rendered with an incorrect rotation.
10 Years Ago
Fixed sprites being rendered in the wrong position.
10 Years Ago
New transformation stack system implemented, although pretty broken.
10 Years Ago
Fleshed out a `GameAPI.Transform` class.
10 Years Ago
[war] soldiers can walk diagonally
10 Years Ago
[war] camera movement, can select and order soldiers to position
10 Years Ago
Started working on implementing a transformation stack.
10 Years Ago
Sprites now use `Vector2f` for positions rather than `Vector2i`.
10 Years Ago
[racer] Now using the new global transformation system to implement a moving camera.
10 Years Ago
Fixed a few bugs with the new global transformation system.
10 Years Ago
Fixed `TransformElementHeader.Scale` not being set.
10 Years Ago
Added `Graphics.Translation` and `Graphics.Offset`.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
More documentation.
10 Years Ago
More documentation.
10 Years Ago
Started documenting the `ResourceLibrary` wrappers, resources now unambiguously are located with single strings rather than an array of path segments.
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
10 Years Ago
Merge branch 'master' into deploy