19,298 Commits over 1,614 Days - 0.50cph!
Gameconfig sound defaults.
Dispenser interactions data contains an optional sound bundle to play via the TakeFromDispenser action
Audio bundles define volume, sound type, pitch & pitch randomisation
Fixed tasks not disappearing from UI.
Better text for Needs tasks.
DepositEntity itemContainer mode doesnt play 3d sounds
Player commands interrupt sleep, consistently use Unit.ClearCurrentBehaviour
Error when adding positional interactions that don't have positions.
Added Interaction Position data to spit and log seat addons
Fixed buildings getting bad commands
BEF-762: Completed task never disappears
Pick up / drop sounds for items
Fixed NREs in SmartObject.AddInteraction
Player command evaluation improvements
PooledAudioSource ->SoundPlayer
Fixed PooledAudioSource not looping
Placing buildings will now merge existing settlements if they cause them to overlap.
Settlement Radius Bonus to 0 on all buildings.
Added ICommandProvider for populated list of Command for context menu etc, implemented by IEntity, IEntityComponent
Pooled audio source bundle support, randomised looping
data browser perf improvements, more tabs visible
Organisation of sound data, added audio bundles to databrowser's new Audio category
Effects editor can filter by manipulated stats
Behaviour editor ActionChain nesting fix
More tasks for needs fixes
Dont collate activity notifications if there is no collation template text
Starving nutrition boost increased from 0.01 to 0.02
Various tasks fixes.
Needs generate a task to fix the need for the whole group.
Varied Diet is now a need.
Building deconstruct flag fix
Don't generate notification text for activity that is not set to create a notification
Fixed RMB commands not clearing evaluation data (caused context menu hint to appear when mousing over a target previously commanded for attack)
MachineProcess NRE fix
Tooltip improvements
Need notifications can no longer be dismissed.
Need notifications use severity level.
Sort GroupKnowledge every DM tick
Unsetting thrown weapon no longer removes from possessions if it's carried
Reset item view root rotation on pickup/drop
Simplified attack command logic
assign family relation type when setting a relationship
Hunting no longer requires a weapon.
More tweaks to unit picking up AI.
Hunting Station unlock requires Crafting Station.
Fixes to dropping unit AI
Unlock string updated to include information about required skill level to research.
Mousing over current upgrade toggles the building cutaway.
Removed new house need and associated trigger stuff.
Possible fix for wrong interaction plan position mode due to pooling.