19,298 Commits over 1,614 Days - 0.50cph!
correct radius of hunting area visualisation
Removed txtBody field from UnlockNotificationElement
Added GenericPersistedDataStorage, used in fact provider persistence. Allows for saving/loading of common value types without having to define fields in a class for protobuf (float, string, int, bool)
Player task types, completion effects
ConditionalFieldAttributeDrawer supports object ref fields
grass gradient to make it pop more
animal hide slot item preview so the building addon menu is less confusing
Added DataAsset.ShowUnlockNotification so we can hide some unlockables from spamming the UI
UnlockNotificationsWidget design pass, filter of unlocked assets by that field
Dont show job unlocks
It's no longer possible for women to give birth when dead
Toned down white highlight shader
Building status overlay
BEF-784: Cursor is changing to player command with toggling flag via UI
Building AI is player only
Alive effect drains less mood
Update BaseEntity.DebugName via .Name setter
CollaborationRequest uses destructor to return to pool
Removed ownership condition from research interaction
Prevent Collaborations component from returning received requests to pool (managed by sender)
Hunting area view, scale for radius vis
Evaluate facts on hint placement
Autonomous AI hunting requires a weapon
Work area indicator scale
Fixed addon progress not showing
Fixed Unit selection events not invoking when in combat (wow this is old wtf?)
Facts component supports saving generic values in a dictionary
Added hunting area targets fact
Hunting AI gets target from group owned hunting area hints
Disabled states on addons.
Fixed hint placement happening immediately due to player inputs not being consumed
Added PlayerHintPlacement component for placing hints
Added HuntingStationTab to building inspector, placeholder UI to trigger hunting area creation
Added DatabaseInfoAttribute.CreateBrowserTab to allow for database info on types without generating a tab in the game data browser
Added support for EntityView to contain worldspace Canvas objects
Show building status widget when decaying or have active research
Fixed BuildingStatusElement not displaying addon progress
Fixed BuildingWidget showing bad cats
Nixed all tab on building widget, added field to define order in menu for category defs
Various WaitForCollab actions show overhead clock icon
BEF-771 Remove "all" tab from building widget
Added DeveloperNote component for leaving notes in UI etc
Tech tree tooltips
Fixed a couple of UI widgets using incorrect base class
use custom unlock string if it's defined.
Smol animated sleep button on SpeedControlsWidget
Fixed protobuf error when saving player progression
Fixed people not sleeping in houses (regression from fact selector desired result validation)