repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Editor typos Data save Added Deer Corpse item
9 Years Ago
Fixed bad EntitySettings.GenerateComponentsList
9 Years Ago
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data Added EntitySettings.DefaultComponents property and validation of fields via reflection Moved Unit.Properties UC back toUnit partial
9 Years Ago
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction Added some Building behavious to the the Shelter module
9 Years Ago
Spacebar to pause/freeze
9 Years Ago
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
9 Years Ago
Save
9 Years Ago
APO data Crafted items get attached to one of their valid slots instead of a random AP
9 Years Ago
It is no longer possible to chop down trees using a rock Added ResourceSpawner Removed lots of old corpse assets
9 Years Ago
Tribe tracker tweaks
9 Years Ago
Removing scripts from some unit prefabs
9 Years Ago
Basic avoidance system using Uniy's NavMeshAgent priorities.
9 Years Ago
Missed a bit
9 Years Ago
Nuked local avoidance hacks
9 Years Ago
AvoidanceNavMeshAgent enabled gate
9 Years Ago
Disabled local avoidance
9 Years Ago
Fixed things colliding with the UnitPortraits layer
9 Years Ago
Removed debug rays from CameraModule
9 Years Ago
Removing a bunch of navigation hacks and workarounds Reduced pitch variation in Unit.Audio
9 Years Ago
Entity Create and Setup positional params
9 Years Ago
Initial test of local unit avoidance.
9 Years Ago
Added Apex Path & Apex Steer
9 Years Ago
Don't parent view to itself in Entity+View. Duh.
9 Years Ago
Started adding new audio bundle stuff (not doing anything yet)
9 Years Ago
namespace, emote rename
9 Years Ago
AnimationRootMotion uses unscaledDeltaTime for it's velocity calc, code consistency tweaks
9 Years Ago
Fixed some Items not correctly initializing their "held" interactions properly
9 Years Ago
changed how animator movement speeds get modifier to stop hit anims getting speed adjustment
9 Years Ago
Combat projectiles spawn fix Combat types move and folder cleanup
9 Years Ago
Attachments/Items, Item cleanup
9 Years Ago
Removing old node GUI crap from BeforeEditor
9 Years Ago
Rename BeforeInspector > BeforeEditor
9 Years Ago
9 Years Ago
Attachments init tweak
9 Years Ago
Items and Attachments component cleanup
9 Years Ago
More Visual FX tweaks
9 Years Ago
Visual FX optionally follow entity transform position
9 Years Ago
Mo
9 Years Ago
Combat weapon equip NRE fix
9 Years Ago
Prefabs, tweaks
9 Years Ago
Whoops I had skydome disabled in main
9 Years Ago
VisualFX particle systems play children on fire
9 Years Ago
More visual FX stuff
9 Years Ago
Apparently more prefab saves who knew
9 Years Ago
Sabretooth growls
9 Years Ago
Why not move ALL the things!?
9 Years Ago
wolf howl
9 Years Ago
Combat hit FX stuff
9 Years Ago
Null check
9 Years Ago
Deletes