repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Effect removal safety
7 Years Ago
Various building AI tweaks
7 Years Ago
Save
7 Years Ago
Building AI is gated by a check for any unbuilt buildings
7 Years Ago
Added Condition.UnitSettlementHasStockpiles TargetFilter organisation, partial for entity source methods, profiler hooks Stockpiling AI is gated by check for settlement stockpiles that aren't full
7 Years Ago
Merge from imposters
7 Years Ago
merge from main
7 Years Ago
Merged from main
7 Years Ago
UnitFrame sleep indicator Made all unlocks game ready to test tech trees a bit more Tweaked some building overlay UI
7 Years Ago
Removed UIUtility.Get<T> log
7 Years Ago
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
7 Years Ago
More cleanup
7 Years Ago
Material property block usage cleanup
7 Years Ago
subtract
7 Years Ago
Probably fixed buildings and stockpiles looking incorrect
7 Years Ago
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern Reduced/adjusted shadow bias on all impostor shadows Disabled motion vectors on impostors
7 Years Ago
Make sure StringBuffer grows to at least the required length
7 Years Ago
Fixed impostor highlights for pine, birch, oak, sapling
7 Years Ago
Highlighter override support for multiple overlay renderers
7 Years Ago
Added ability to override highlighter renderer (for impostors)
7 Years Ago
Fixed TribeJoinNotificationPopup.ShouldActivate NRE
7 Years Ago
merge from dispensable registration branch
7 Years Ago
Zone components lazy get parent
7 Years Ago
NRE fix, data
7 Years Ago
Fixed units getting flagged for debug by bad inspector code MapSettings stores a biome def, no longer needs to be set on the ZoneBiome component in scenes Debug tools filters game events by type to avoid errors Settlement debug panel has a button to force a level up
7 Years Ago
merge from main
7 Years Ago
Tidy up. Dispensable registration.
7 Years Ago
Merge from main
7 Years Ago
Removed some debug lines from GameSpeedControlsWidget ECS can tick continuously
7 Years Ago
Allow StringBuffer to replace with null
7 Years Ago
Notifications will now auto expire if the creator entity gets destroyed
7 Years Ago
StatManipulator pooling fixes
7 Years Ago
Fixed trigger evaluation running when the game is paused or not in playing state
7 Years Ago
Getting rid of some allocations: - StatManipulators were never being returned to the pool - BuildingView always allocating for a closure that isn't used 99% of the time - Add StringBuffer as an alternative to StringBuilder that doesn't shrink
7 Years Ago
Fixed research module being gated by research job that was not assignable in game. Job is currently un-used, corresponding crafting jobs are used (altar may require a separate job) Research stations can specify a required job Conditions.HasRequiredSkillForResearch -> CanResearchAtStation, checks job and skill
7 Years Ago
Fix
7 Years Ago
Connections position fix
7 Years Ago
More connections stuff
7 Years Ago
Tech tree node connectors
7 Years Ago
Switched to impostor shadows on LOD1 Tweaked shadow bias on bush impostors
7 Years Ago
Scene
7 Years Ago
Tech tree picker modal
7 Years Ago
More research UI
7 Years Ago
Research UI progress
7 Years Ago
Disabled animated cross fade
7 Years Ago
Updated impostor shaders Updated some trunk materials Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
7 Years Ago
Added impostor for tree_oak.prefab; updated views and biomedefs
7 Years Ago
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
7 Years Ago
Updated tree_pine_trunk
7 Years Ago
Cleaned up biomedefs Updated foliage impostor bake preset