repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Settlement Desirability NRE fix
7 Years Ago
Break go to smart object if the interaction plan gets disabled.
7 Years Ago
Waiting for next interaction breaks if the interaction gets disabled
7 Years Ago
Food Consideration curve adjustment.
7 Years Ago
map wizard wip
7 Years Ago
Make sure FoW map is set when initializing drawer
7 Years Ago
Moved the campfire light source down a bit so it stays under the spit
7 Years Ago
Fix some things that blocked loading savegames
7 Years Ago
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile. Various gathering AI tweaks.
7 Years Ago
Zero allocation fog of war
7 Years Ago
Fixed blackboard copy not copying attachment points field correctly
7 Years Ago
Specialized fog of war for full circles so it's not as slow
7 Years Ago
EntityComponentSystem budget ticking fix
7 Years Ago
some clothing
7 Years Ago
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
7 Years Ago
Building construction state bookeeps registered builders, should fix new UI
7 Years Ago
PlayerCommandWidget performance improvements
7 Years Ago
Exposed decor pop pool size
7 Years Ago
Fixed my dumb code, thanks rohan
7 Years Ago
Semantics
7 Years Ago
Fixed decor system not setting prefab pos/rot
7 Years Ago
Reverted pooling change that wasn't actually useful
7 Years Ago
Panel intro animation setup. (Disabled for now.)
7 Years Ago
Assign correct values to the newly created decor objects
7 Years Ago
Top dock cleanup. Killed the transparency.
7 Years Ago
DecorPatch places the decor in the correct position
7 Years Ago
Various panel tweaks. Secondary held inventory panel test. Armor/insul icon consistency. Some new icons.
7 Years Ago
Stick pile interaction positions
7 Years Ago
Decor patch object pooling, probably
7 Years Ago
new stickpile asset
7 Years Ago
Fixed bad profiler hooks in CandidateEntityFilter
7 Years Ago
AOT serialization and other changes for IL2CPP
7 Years Ago
Vaious animals no longer senses entity types other than Unit
7 Years Ago
rebuilt pine small resource
7 Years Ago
Don't spawn decor that isn't game ready flagged. Disabled decor bushes to test. Disabled physics auto sync transforms.
7 Years Ago
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
7 Years Ago
Disabled worker slots since we don't track them between construction interactions, as I had assumed. Should change this and then re-enable the UI as its a good representation of what people are working on.
7 Years Ago
Builder slot fixes
7 Years Ago
Scene
7 Years Ago
Building status overlay UI shows assigned builder slots
7 Years Ago
Misc UI
7 Years Ago
Made most Effects apply to humans only Disabled all animal food AI PlayerInput consumable struct to reduce code duplication Equipment icon drag and drop improvements
7 Years Ago
Fixed research icon showing for buildings that have no available research
7 Years Ago
Fixed crafting widget not correctly adding created orders to selected unit when possible Fixed settlement level activity not firing
7 Years Ago
Settlement stockpile needs
7 Years Ago
Piles revert
7 Years Ago
UnitFrame fixes
7 Years Ago
People will now only harvest flagged resources. Removed a bunch of AI rendered useless by this change and made some fixes to make it all work.
7 Years Ago
UnitCraftingWidget -> CraftingOrderList, managed by UnitFrame
7 Years Ago
Triggers cache valid unit classes for evaluation based on their usage in Effects