repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

5 Years Ago
Player task provider fixes
5 Years Ago
Added GroupMemberConditions for evaluating a list of conditions for all members of a group Added UnitHasNeed condition Added CurrentGroupTier condition ConditionalFieldAttribute overloads to use enum or int values instead of bool PlayerTask completion conditions PlayerTask editor Builders workbench unlock task WIP Fixed TimeTrigger firing early
5 Years Ago
Fixed asset list tree view sorting Added building family defs for houses
5 Years Ago
Addon positioning fixes
5 Years Ago
PFX
5 Years Ago
Building tiers, families, upgradables Databrowser tabs autogenerated from attributes
5 Years Ago
Addon slot types are now a definition. Updated data accordingly.
5 Years Ago
Trigger system optimisation, delay support
5 Years Ago
Reduced skill gain from research to reasonable numbers.
5 Years Ago
TriggerSettingsWrapper.LastTriggerResult stores properly inverted value when applicable
5 Years Ago
TriggerSettingsWrapper stores last result and last trigger time
5 Years Ago
Summaries
5 Years Ago
Add existing buildings to settlements when created by campfire placement Nuked redundant progression designer tool
5 Years Ago
more
5 Years Ago
Tasks are now triggered directly by unlocks. More placeholder data. Improvements to strings displaying information about unlocks.
5 Years Ago
Various game events cleanup, logging
5 Years Ago
Building UI fixes
5 Years Ago
NRE fix
5 Years Ago
BEF-740: lding placement should auto-face to unconstructed campfires BEF-744: Unit portraits should save when being updated live BEF-732: Enable dirt decals for unconstructed buildings
5 Years Ago
Exposed addon type override labels in building editor
5 Years Ago
Berries are less plentiful and don't grow so quickly
5 Years Ago
Hooked up energy meter for selected units (BEF-737)
5 Years Ago
Building UI conditional content, label replacement
5 Years Ago
Restored crafting UI changes lost in merge from research UI
5 Years Ago
small shelter bed moving
5 Years Ago
merge from unlock rework
5 Years Ago
Fixes
5 Years Ago
More data
5 Years Ago
Initial implementation of unlock changes. Data updating WIP.
5 Years Ago
FormatAssetName fixes
5 Years Ago
altar 01 thumb
5 Years Ago
Fixed GroupProgression.PreRequisitesUnlocked (makes craftable items clickable again, note that it also shows uncraftable items without them appearing greyed out). Added activity to notify when no crafter is assigned but you have orders.
5 Years Ago
altar 04 working in game
5 Years Ago
views for campfire seating and spit
5 Years Ago
More unlock data and placeholder entities
5 Years Ago
Various data in preparation for new tech tree
5 Years Ago
updated post pro package
5 Years Ago
research Ui fixes
5 Years Ago
Crafting orders can only be taken from an owned station. Get station from order when selecting the station to use instead of target filtering.
5 Years Ago
Tweaks
5 Years Ago
Fire stages
5 Years Ago
Filter worn items from stockpile requirements
5 Years Ago
Data
5 Years Ago
Item pickup failure logging improvements InteractionPlanFactProvider skips entities held by other units
5 Years Ago
furnace needs clay not mud
5 Years Ago
Removed global research unlock mode, a bunch of old research/tech tree UI
5 Years Ago
Fixed Items.OnSwitchComplete returning early due to bad state check
5 Years Ago
Merge fix
5 Years Ago
Removed Group levels Needs can now specify a required Unlock Possessions system use of group levels uses unlocks instead Unlocks only have a single pre-requisite
5 Years Ago
furnace building