branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
Fixed player command FX NRE
6 Years Ago
more UI layout fuckery
6 Years Ago
Addon slot layout WIP
6 Years Ago
Fixed potential Influence.Update NRE
6 Years Ago
FX NRE fixes
6 Years Ago
merge from house tab branch
6 Years Ago
Corpse rotten FX
6 Years Ago
FX tweak
6 Years Ago
Consuamble debug
6 Years Ago
VisualFX mesh emission refactor Added Rotting FX
6 Years Ago
Fixed modal canvas missing raycaster
6 Years Ago
NRE fix
6 Years Ago
Disabled notifications for hunger effects Visual FX overall, now defined as data assets
6 Years Ago
Removed "Insulation" upgrade type as this is the same as "Roof"
6 Years Ago
Disabled BuildingPanelElement on Interior and Exterior headers because ti was causing an NRE
6 Years Ago
Tooltip clipping fixes.
6 Years Ago
Scene
6 Years Ago
mtm
6 Years Ago
Data
6 Years Ago
Building editor, bed prefabs, interactions etc
6 Years Ago
Make Sleeping Great Again
6 Years Ago
Biome def tweak
6 Years Ago
BiomeDefinitionEditor fixes
6 Years Ago
Restored OwnableCondition functionality
6 Years Ago
ActionChain tidy up
6 Years Ago
Actually fixed BuildingAssignmentWidget
6 Years Ago
IsCarryingEntityRegisteredToContainer fix, added to sleep and idle modules
6 Years Ago
Fixed BuildingAssignmentWidget not displaying
6 Years Ago
NRE fix
6 Years Ago
Fixed units being added to groups before being initialized, fixed duplicate key error from UnitPortraits.UpdateLiveCamera
6 Years Ago
More AI tick crap
6 Years Ago
Tick fixes
6 Years Ago
Fixed registrations being cleared by bad OOE
6 Years Ago
AI tick refactor WIP
6 Years Ago
InteractionSettings now defines what we want to register to the container instead of relying on an action. Removed registration actions and updated interactions to use RegistrationModes. Remove registered items from worker when unregistering instead of adding.
6 Years Ago
Added IEntity.RegisteredTo (IContainer) and RegisteredBy (Unit) Added Unit.Worker.RegisteredEntities Added IsCarryingEntityRegisteredToContainer modes, held check AgentBehaviourSlot ticks once after successfully setting a new GPV Eating AI gated by held registered entities condition, should stop people eating while carrying sticks or whatever for some other purpose
6 Years Ago
More UI crap
6 Years Ago
Fixed NREs on tribe create UI
6 Years Ago
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
6 Years Ago
Tweak
6 Years Ago
Fixed AIDesigner not rendering if there's a compile pending during playmode
6 Years Ago
Fixed game UI scaled canvas being too big
6 Years Ago
More command fixes, validation
6 Years Ago
Fixed LMB command flagging when not toggled into flag mode Fixed deconstruct being primary command for buildings
6 Years Ago
Made it impossible to try to remove more items than the building contains during deconstruction and decay
6 Years Ago
UI NRE fixes
6 Years Ago
Fixed GroupKnowledge.Reset clearing keys for KnownEntitiesByType (should only clear values)
6 Years Ago
Player command flagging overhaul (BEF-693, BEF-691, BEF-692) UI scaling cleanup (BEF-694) Potentially fixed BEF-681 (needs testing)
6 Years Ago
SettlementInhabitants skips dead people
6 Years Ago
More debug