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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Action tweaks
8 Years Ago
island-02 mountain rework wip
8 Years Ago
Weather debug flag to always update from data in editor
8 Years Ago
Race/tribe color tweaks, randomised color from palettes for clothing
8 Years Ago
Updated post stack
8 Years Ago
Misc
8 Years Ago
Locked progression elements will in most cases now show what is required to unlock them instead of a description (not all unlock modes support it yet) Tweaked progression depth calculation system to return more understandable values Changed rules for masking unlock elements in progression tab
8 Years Ago
Can now light torches with other lit torches
8 Years Ago
TribeConfig in GameConfig now has a list of TribeNamePair that is used for generating tribe names - each pair is a name (eg. Sun, Spear) and an appropriate icon Can still override either name or icon from the TribeSpawners by specifying a name or icon (if unset the tribe will be spawned with random) TribeCreate now picks a random name /icon on start (not hardcoded to tribe of the beard anymore)
8 Years Ago
Humans now have AI for dropping undesired items.
8 Years Ago
Fixed pause menu options menu prefab being out of sync with the main menu options (had old layout settings, audio settings widgets were appearing incorrectly)
8 Years Ago
Save
8 Years Ago
renamed AI module groups to "packs"
8 Years Ago
Tweaks
8 Years Ago
Sound option widget uses slider ConditionSettingsWrapperDrawer improvements
8 Years Ago
Missing selector and tidy up of movement management
8 Years Ago
Fixed player controlled movement speeds
8 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
8 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
8 Years Ago
lost and found navmesh
8 Years Ago
dirtied all the things with DSEs
8 Years Ago
8 Years Ago
Save
8 Years Ago
BestUnitToFormCollection selector now NearestGroupMember Added GroupHasActiveCollections condition Fixed NRE in PopupEditor Migrated all selector types to conditions, added Selector condition type Removed SelectorSettings, wrappers, and related code
8 Years Ago
Lost and found level rework, developed the other side of the island and mountain
8 Years Ago
rock_big_02 files/prefab
8 Years Ago
Fixed bad indents caused by AgentParametersEditor
8 Years Ago
Merge from AI rework cause
8 Years Ago
rock_huge visual polish
8 Years Ago
Ignitable items can now be lit via specified machine processes as well as other items Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player) Added Ignitable check functionality to ItemFilterSet
8 Years Ago
Fixed a couple of stone piles that were spawning inside cliffs
8 Years Ago
FaceTarget action now ends instead of breaking if IsFacingTarget gets set to false by something else New Go To Unit (distance 6) action Diplomacy-Introduction abilities now use the new Go To Unit action, looks more natural and works a lot better when used on a moving unit
8 Years Ago
Fixed building widget not showing material requirements Diplomacy widget now shows a different display if the other tribe has not been met
8 Years Ago
Fixed some clothing items missing the standard clothing icon (helps consistency in radial menu)
8 Years Ago
gathering for fire ignores carried items
8 Years Ago
Progression tab now shows more unlocks Fixed a bunch of unlocks not having explicit prerequisites for better UI display
8 Years Ago
Added some collated descriptions to deposit interactions
8 Years Ago
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
8 Years Ago
Fixed equipment widget showing duplicate items
8 Years Ago
rock_huge_01 remodel - files/prefab lost and found central mountain rework
8 Years Ago
Fixed IsCarried animator bool not being set when an item is placed
8 Years Ago
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
8 Years Ago
Better labels on new unlock definitions
8 Years Ago
Fixed another incorrect UI material
8 Years Ago
bunch more work on island-02
8 Years Ago
lost and found level update
8 Years Ago
Island-01 height and water map rebake
8 Years Ago
more delete
8 Years Ago
deleting this stuff plastic readded when it forced me to update before checkin
8 Years Ago
hippo