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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Renamed existing HostilityCondition to UnitTargettingConditon, added UnitHostilityCondition that actually uses our hostility types utility stuff Optimised some editor stuff (create asset form type selection is now faster) Animal defensive AI tweaks
8 Years Ago
hippo(is shit)
8 Years Ago
trying to fix bears not attacking properly
8 Years Ago
cleaned up stat measurement and manipulator application to account for units no longer having all the stats
8 Years Ago
removed skill gain and calculations from animal combat
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
StatCollection update from data will ignore stat types that are not valid for the parent entity
8 Years Ago
Removed Agent and Effects from IEntity, moved to IUnit Moved a lot of Stats functionality out of StatsComponent in into StatsCollection Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
8 Years Ago
stats have unit classes. stats no longer have entity type. groups only have vitals and needs.
8 Years Ago
updated a bunch of Effects to use the new body temperature stat
8 Years Ago
body temperature now driven by min and max temperature stats
8 Years Ago
Stat importer now accounts for people who like in Europistan
8 Years Ago
Warmth need now uses body temperature. Added definitions for min and max temperature.
8 Years Ago
misc
8 Years Ago
StatsImporter uses float.TryParse and logs errors warnings when we fail
8 Years Ago
Code formatting
8 Years Ago
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
8 Years Ago
correct croc look anim
8 Years Ago
jenkinsfile
8 Years Ago
MenuScene init on Start
8 Years Ago
baked height map for nospawns. added Body Temperature stat which ticks up and down based on Temperature.
8 Years Ago
Entity log auto scroll, tweaks
8 Years Ago
moved activity widget to right middle of screen merge menu scene with main scene added entity log window, all entity logs stored in list at runtime
8 Years Ago
removed cave on nospawns because it's annoying
8 Years Ago
Deleted BareTallPine
8 Years Ago
more spawning on nospawns
8 Years Ago
Fixed pine tree not having positions for its interactions
8 Years Ago
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null) PlayerController dead units fixes
8 Years Ago
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing Fixed cache not being cleared in TerritoryLocationSelectorSettings
8 Years Ago
Corpse cleanup
8 Years Ago
Data save
8 Years Ago
nospawns has trees and shit now
8 Years Ago
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
8 Years Ago
optional object context override through BaseEntity.Log
8 Years Ago
misc
8 Years Ago
Unit race as object field in debug view
8 Years Ago
Units hold race definition, piped through UnitSettings.Create Unit race shown in debug panel
8 Years Ago
Fixed potential TerrainMeta.OnEnable NRE
8 Years Ago
nuked RTree
8 Years Ago
removed DistanceMap because it's slow and we don't use it
8 Years Ago
Morale threat map uses delayed init
8 Years Ago
Removed "is being attacked" condition from Animal/Combat/Defensive
8 Years Ago
Changes to animal combat AI
8 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
8 Years Ago
more playerController dead checks
8 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
8 Years Ago
Fixed missing CameraParticles component on player camera prefab
8 Years Ago
More init stuff
8 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything