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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
block animal from using attack root motion if allready attacking root motion
8 Years Ago
Human/Shelter goal plans inherit goal score
8 Years Ago
Fixed various delayed inits
8 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
8 Years Ago
game setup post tweaks
8 Years Ago
let's not be too literal about nospawns
8 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
8 Years Ago
version++
8 Years Ago
merge from menuFuckery
8 Years Ago
mammoth sleep and turn
8 Years Ago
Items in a container (backpack) will now appear in the radial menu
8 Years Ago
Fixes for estranged groups. Fixed TribeSpawner OnValidate.
8 Years Ago
fixed starting from editor scene
8 Years Ago
merge from session refactor
8 Years Ago
Fixed no race selected on tribe spawner in nospawns
8 Years Ago
these were changed whenI looked...
8 Years Ago
merge from tribe create
8 Years Ago
wolf improvements
8 Years Ago
fix maybe take 2
8 Years Ago
fix for build breaking maybe
8 Years Ago
wolf anim changes
8 Years Ago
Tooltip widget now positions while animating, fixes that weird hitch on the tooltip when you mouse over something
8 Years Ago
Added a machine fallback to the CreateMachineProcessActionDesireProcess (fixes not being able to give a player command to burn an item on a campfire) Added a distance consideration to the GoSwimming goal plan so that swimming while idle is a bit less common (might need some tuning)
8 Years Ago
Forgot to save
8 Years Ago
Construction skill now gets raised when depositing items to a building in construction (skill gain was tied to old construction system)
8 Years Ago
Random destination selector will now fail if it couldn't find a destination (fixes units trying to swim at 0,0,0 on island_01)
8 Years Ago
Added the ability for Selectors to Hide from UI on fail like Conditions Go Home ability now hides from ui while unit is sleeping (since we can't calculate if a valid path home exists while the unit is sleeping)
8 Years Ago
wolf anim improvements
8 Years Ago
Ported several entity types to refactored data/creation pattern to reduce code duplication Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal Unit view toggles root sim FX prefab game objet, instead of single renderer
8 Years Ago
animal combat idle fix(maybe)
8 Years Ago
turn looping set true
8 Years Ago
fx
8 Years Ago
Added UnitFlags.Swimming
8 Years Ago
misc
8 Years Ago
instant transition to stop unit walking on water as anim blends in
8 Years Ago
enabled hip movement on swim
8 Years Ago
Player controller raycast for movement/ground layer includes water
8 Years Ago
RandomDestinationSelector cleanup
8 Years Ago
Swimming AI WIP
8 Years Ago
RandomDestinationSelector can be restricted to specified navmesh area mask
8 Years Ago
More swimming fixes
8 Years Ago
Removed debug logs
8 Years Ago
Tweaked swim depth test value
8 Years Ago
better swim anims
8 Years Ago
Swimming fixes
8 Years Ago
Save
8 Years Ago
Swimming fx bits
8 Years Ago
Swimming impl WIP
8 Years Ago
human swimming anims
8 Years Ago
SaveLoad deletes snapshots too