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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Crafting UI item preview spinning and position fixes, exposed preview rotation & scale in ItemSettings
8 Years Ago
Deactivate crafting modal on craft button click
8 Years Ago
WIP new crafting window
8 Years Ago
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
8 Years Ago
Updating post pro and navmesh shit from github Added HBAO plugin
8 Years Ago
Same
8 Years Ago
Reduced pool audio source pool size, removed some debug lines
8 Years Ago
AudioManager settings, named sources
8 Years Ago
AnimationAudioBundle pitch & volume support Debug bits
8 Years Ago
Some bits I forgot
8 Years Ago
cleaned up a little
8 Years Ago
IK on humans made shadows appear around the humans feet
8 Years Ago
A bit more work on stress testing the R*-tree.
8 Years Ago
More work on R*-trees and influence queries.
8 Years Ago
First iteration on an R*-tree implementation. Needs more testing before actual use.
8 Years Ago
smoothed stabiliseTorso with a lerp
8 Years Ago
Fixed tribe create not loading Fixed SaveSceneHook bad paths Added "DisableCutscenes" to EditorPrefs
8 Years Ago
updating mouth pose
8 Years Ago
SceneLoader fixes
8 Years Ago
more camera tweaks
8 Years Ago
Fixed bad path in ProjectSetupWindow
8 Years Ago
EditorBuildSettings
8 Years Ago
camera setting tweaks
8 Years Ago
dodge anim fix
8 Years Ago
missed a file
8 Years Ago
angry and scared faces
8 Years Ago
Combat AI changes WIP
8 Years Ago
Renaming folders in Scenes/ to be consistent with base proj
8 Years Ago
Fixed bad path in SceneSaveHook
8 Years Ago
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map) TimeManager supports running the game without a TOD_Sky instance
8 Years Ago
Cherry picking 11265 from base
8 Years Ago
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
8 Years Ago
sneak anim polish
8 Years Ago
Inverted some distance based Consideration curves
8 Years Ago
Data validate
8 Years Ago
OnValidate improvements
8 Years Ago
- Renamed ConsiderationGroup to CompoundConsideration - ResponseCurve now a static utility class - Considerations no longer use ResponseCurve, replaced with AnimationCurve - Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
8 Years Ago
Standardised overhead icon/UI element positioning, added support for lerping offset
8 Years Ago
Misc HasFlag usage, because .NET 4.x
8 Years Ago
ECS config fixes
8 Years Ago
Fixed broken ECS
8 Years Ago
Cleanup
8 Years Ago
Exposed ECS config (ms budgets, tick rates)
8 Years Ago
fixed some locomotion anims revert when unity fixes fps bug
8 Years Ago
fixed hat skinning
8 Years Ago
Updated TOD TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own. Enabled TOD time curve
8 Years Ago
Various C#6 bits
8 Years Ago
Let's use invariant string culture when auto renaming stat measurement triggers
8 Years Ago
Fixed bad debug flag in DebugToolTabSettings Added Morale debug panel
8 Years Ago
Scared effect no longer pops notifications Various territorial AI tweaks