17,530 Commits over 1,614 Days - 0.45cph!
Crafting UI item preview spinning and position fixes, exposed preview rotation & scale in ItemSettings
Deactivate crafting modal on craft button click
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
Updating post pro and navmesh shit from github
Added HBAO plugin
Reduced pool audio source pool size, removed some debug lines
AudioManager settings, named sources
AnimationAudioBundle pitch & volume support
Debug bits
IK on humans
made shadows appear around the humans feet
A bit more work on stress testing the R*-tree.
More work on R*-trees and influence queries.
First iteration on an R*-tree implementation. Needs more testing before actual use.
smoothed stabiliseTorso with a lerp
Fixed tribe create not loading
Fixed SaveSceneHook bad paths
Added "DisableCutscenes" to EditorPrefs
Fixed bad path in ProjectSetupWindow
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in SceneSaveHook
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Cherry picking
11265 from base
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
Inverted some distance based Consideration curves
- Renamed ConsiderationGroup to CompoundConsideration
- ResponseCurve now a static utility class
- Considerations no longer use ResponseCurve, replaced with AnimationCurve
- Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
Standardised overhead icon/UI element positioning, added support for lerping offset
Misc HasFlag usage, because .NET 4.x
Exposed ECS config (ms budgets, tick rates)
fixed some locomotion anims revert when unity fixes fps bug
Updated TOD
TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own.
Enabled TOD time curve
Let's use invariant string culture when auto renaming stat measurement triggers
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Scared effect no longer pops notifications
Various territorial AI tweaks