17,530 Commits over 1,614 Days - 0.45cph!
Disabled Influence comment on various weapons
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
quick fix for additive anims breaking
Removed WashedUp effect from WashedUp gamemode
Various territorial AI tweaks
Minor UnitView.OnPlaySound optimisation
Rage consideration, removed Feels Threatend condition from Flight goal
Deleting a PSD that apparently is evil
Fixed building placement NRE caused by disabled ScreenShake effect
JenkinsFile for Unity 2017.1.0b7
Territory Location Selector caching fuckery
The territory map is now only updated if set dirty
Removed Stats+Properties partial, exposed stats via Stats[name] operator property
Rage generation from Combat component instead of set target action
Setting combat target gives rage boost
Slight performance boost going from 2D array lookup to 1D array in QuadTrees.
Removed ISpawner interface, fixed HintCreators being spawned when parent GameObject is inactive
Added "Not In Combat" Effect
Removed old unused method in Combat+Targeting
Merge the concept of Player Command and Player Instigated in GPV/Behaviour
Threat conditions on various modules (idle, sleep)
Added InCombat Effect, which increases Rage over time
Fixed missing StatManipulatorParametersDrawer calculation string
Fixed NRE in ScreenShake
Fixed bad EndSample in QuadTree[]
Unit/TribeSpawner terrority influence is optional
Observation goal gated by threatened condition
Fixed a couple of bad Activity creation calls in Tribe
ActivityManager.Add robustness
EntityActivity.InvokeEvents robustness
Cherry picking
11163,11164
hand bone position change
Cherry picking
11160 from base_project
Fixed EnemyOverlayWidget not freeing up icons used by dead targets