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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Added some comments to Agent+DM.
8 Years Ago
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier Goal priority implementation re-introduced, works the same as GoalPlans
8 Years Ago
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
8 Years Ago
DM semantics refactoring
8 Years Ago
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).
8 Years Ago
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM
8 Years Ago
Compile fix
8 Years Ago
Decision log enum renames, module style
8 Years Ago
ai debugger now show a little more module debug.
8 Years Ago
Morpgh tick culling
8 Years Ago
2 more NREs
8 Years Ago
Fixed potrait cam NRE
8 Years Ago
Log best module in ai debugger
8 Years Ago
AI Debugger : Show all module log groups by default in
8 Years Ago
GameSpeed tweaks
8 Years Ago
Disabled portrait render cam
8 Years Ago
Forgot to pass starting zone through Session.StartNew in editor
8 Years Ago
Fixed missing icons
8 Years Ago
Reverting MaskedIcon shader change
8 Years Ago
Wrapped some debug string construction in the proper conditions in UDM filtering to avoid GC Reduced max DM target values for most units
8 Years Ago
Testing camera UI render mode
8 Years Ago
More ordering tweaks, reduced sleep speed multiplier
8 Years Ago
UI ordering fixes
8 Years Ago
Menu tweaks
8 Years Ago
- Testbox in build, scene select via menu - Added EyeHistogram compute shader to preloaded assets in attempt to fix Unity NRE - Added support for custom starting season - Fixed DataBrowserTab out of range (missing path in Database)
8 Years Ago
Fixed editor NRE
8 Years Ago
Fixed NRE in Agent+DM
8 Years Ago
Merge from module DM
8 Years Ago
Missed some stuff
8 Years Ago
Deleted and reimported post processing stack, leaving in root folder to see if it helps builds because reasons
8 Years Ago
Fixed missing options toggles
8 Years Ago
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
8 Years Ago
More UI
8 Years Ago
Various UI stuff, improved options/scenario prep
8 Years Ago
Menu fuckery
8 Years Ago
Compile fix (bad unused directive)
8 Years Ago
SetDestination no longer relies on Navigation callbacks
8 Years Ago
Debug stuff, testing usable flag change
8 Years Ago
Added debug drawer for ItemAttachments ItemAttachments toggles IsUsable on the entity being attached or detached
8 Years Ago
Added "Is Raw" condition to Find Cookable filter
8 Years Ago
Let's not have a class with a different name from the filename...
8 Years Ago
CookCookableItem can now read the Item key
8 Years Ago
Autonomous eating meat on stick AI WIP. Any Target Filter blackboard write is now considered a BehaviourChain target. Keep Desire fulfillment checks for attached items. Probably other shit.
8 Years Ago
Added Blackboard.Contains
8 Years Ago
Desires.GetFromPool logging typo
8 Years Ago
Fixed a bad !=
8 Years Ago
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
8 Years Ago
Fixed console focus issues
8 Years Ago
Fixed console buffer and suggestions index not being reset on toggle
8 Years Ago
Fixed Blackboard.Copy NRE