17,530 Commits over 1,614 Days - 0.45cph!
Fixed constant dropping of picked up items
Cleaning up items events and callbacks
keep desire creation in relevant actions
Reduced code duplication in Desire creation
removed another DesireType switch
Fixed bad tool check in TakeFromDispenser
Fixed DesireSelectorSettings bad filtering
ItemActionDesire persistence
Added BaseDesire.WriteToBlackboard
Crappy clothing icons UI wip
Desires utility and filter cache cleanup
More Desires refactoring, moving creation to static factory pattern
Desire filters refactor
Fixed conversation abilities not ending conversation on break
fixed AIUnlockDefinition Editor
Added ItemActionDesire which is now used for Keep desires
Conversation response editor support
Fixed some more activity notification issues
Fixed some activity types sending notifications
AmbientSoundPlayer white/blacklist for weather types
firewood attacked view placement
Fixed conversation icons not hiding, adding scale adjustment
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu
human pickup is always fast (no random slower variations)
unfucked the condition assets (hopefully)
Conditions cleanup and fixes
Meager start of Conversation Response options and its integration with the Conversation / Collaboration system.
Collaborations editor, misc stuff
Fixed bad field name in CorpseParameters (hi sebov)
text for clubs and made stone club not in starting pool
Conversations activity, UI, start + end actions, intention generator
Activity creation refactor
look around far added to triggerLook
Minor Keywords refactor, also fixes NRE in ConversationTopic keyword
Conversations scoring and storage improvements
Removed collabs conditions from idle goal
Fixed bad action description keywords
Re-ordering collab request action chains to avoid movement before the request has been responded to
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Break conditions on goals
Human/Idle module behaviours break when we have pending collaboration requests
Loner trait no longer condition on social module
Fixed conversation scoring not running
Fixed people thinking that the best person to talk to is themselves
Reordering collaboration action chains to
Collaborations events cleanup