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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
More
8 Years Ago
Radial fuckery
8 Years Ago
new anim for building with no tools in hand
8 Years Ago
Removed some logging
8 Years Ago
PooledList.Remove returns false when the list does not contain the element we're trying to remove
8 Years Ago
undebug some assets
8 Years Ago
Changed Unsubscribe to check wrapper.Positional
8 Years Ago
enough logs to build a large wooden hut
8 Years Ago
SetDestinationSettings log
8 Years Ago
Reverted early DM exit early for matching goal plans
8 Years Ago
Save
8 Years Ago
and more logging
8 Years Ago
More gizmos fuckery
8 Years Ago
Zero pooled audio sources when returning Unit gizmos tweaks
8 Years Ago
Don't null check InteractionPlan in SmartObject.Unsubscribe
8 Years Ago
Log
8 Years Ago
Faulty subscription check isnt trash
8 Years Ago
BehaviourChain reset safety
8 Years Ago
moar logs
8 Years Ago
Misc SmartObject cleanup
8 Years Ago
Machine process no longer supports destruction on deposit, we need to keep items around until the process is complete
8 Years Ago
Interaction positions have unique names
8 Years Ago
better logging
8 Years Ago
Fixed shit code
8 Years Ago
8 Years Ago
InteractionPosition.SetState log
8 Years Ago
More
8 Years Ago
CanSubscribe fix
8 Years Ago
Added error when we try to unsubscribe too many times
8 Years Ago
Debug changes
8 Years Ago
Minor things
8 Years Ago
Debug tool that tries to detect when a smartobject has faulty subscriptions dangling.
8 Years Ago
DecisionMakerScoreGoalPlans skips plans that match the currently active GPV for the target slot
8 Years Ago
Building debug tweaks
8 Years Ago
Stockpile boilerplate
8 Years Ago
atmospheric music now shouldn't play the same clip twice in a row
8 Years Ago
made sleeping harder to get knocked out of
8 Years Ago
Improved logging of failure to subscribe to interactions in AI debugger Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
8 Years Ago
Show winning goal plan variant in debug.
8 Years Ago
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
8 Years Ago
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
8 Years Ago
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
8 Years Ago
Hopefully people should now only walk out of interaction positions if there is a demand for them.
8 Years Ago
hooked up switch anims and stopped them playing multiple times
8 Years Ago
added a condition so people don't needlessly process items for building
8 Years Ago
Building cleanup
8 Years Ago
Building no longer implements IContainer, other various container related cleanup
8 Years Ago
triggerSwitchL and triggerSwitchR for new attachment points
8 Years Ago
wood logs is made of wood logs small which is made of wood logs firewood
8 Years Ago
Again