branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Building construction state progress now better reflects required materials and construction time remaining
8 Years Ago
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
8 Years Ago
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
8 Years Ago
No longer possible to add upgrades to a building whilst one in under construction Added ItemIntention keyword, minor keywords refactor Removed SmartReservations as a concept Fixed missing ragdolls on humans
8 Years Ago
people no longer stop upgrading buildings every tick
8 Years Ago
Added left/right hip attachment points for humans, re-made view prefabs
8 Years Ago
Summaries
8 Years Ago
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
8 Years Ago
Let's not create generic find desires for building materials.
8 Years Ago
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration Conversations component boilerplate
8 Years Ago
proj ver
8 Years Ago
let's reset the building construction state data when adding an upgrade
8 Years Ago
Fix for construction state not being properly initialized when upgrading a building
8 Years Ago
Debug panel should only show active SmartObject Subscriptions
8 Years Ago
Data
8 Years Ago
Machine processes check for dependencies on their Entity's parent
8 Years Ago
Data save
8 Years Ago
Radial shows interactions from building addons
8 Years Ago
Building data + editor fixes
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Addons stuff
8 Years Ago
SmartObject interaction positions can be used by blocking units when trying to subscribe Various tweaks to fire related AI WIP building addons via radial menu
8 Years Ago
Fixed bad durations on burn fuel process (hours, not minutes ;o)
8 Years Ago
Fixed BuildingView.GetMappingRenderer not working
8 Years Ago
More
8 Years Ago
Machine process cleanup, wrappers store various animation options
8 Years Ago
campfire with new system
8 Years Ago
Fixed building data validation not ensuring that despoit interactions are always setup for buildings that require materials but not construction by units
8 Years Ago
Fixed buildings that require items or materials but not construction not having a construction state created on init
8 Years Ago
Fixed BuildingView renderer mapping references being cached in prefab data because I'm a stupid cunt
8 Years Ago
UI hotspots are only active when their parent screen is also active Debug spawned items spawn a little above ground to prevent them falling through
8 Years Ago
Removed hacky Tribe.HomeFire crap, related selector
8 Years Ago
atmos 37 tags
8 Years Ago
Fixed BuildingView.Start interfering with loading of building construction state visuals
8 Years Ago
atmos 37
8 Years Ago
Moved PooledList into Utility/Pool folder. Removed Before.Utilities namespace, that Pool and GameObjectPool now lives directly under the Before namespace.
8 Years Ago
Reworked Pool a little bit to make it more consistent with PooledList. Wrote a unit test for Pool Removed the requirement for NUnit using directive in PooledList, that releases doesn't get confused.
8 Years Ago
fuel to effect settings tidy up
8 Years Ago
Actually fixed said NRE
8 Years Ago
BuildingVIew NRE fixed TribeStartArea campfire creation optional
8 Years Ago
Merged refactored FixedArray (now PooledList) from branch to main.
8 Years Ago
Less offensive logging when an invalid save is detected
8 Years Ago
Building construction state now persists visually.
8 Years Ago
Save filename fixes
8 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
8 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
8 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
8 Years Ago
Effects removal bookkeeping only happens in TickOnMinute