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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Interaction position data for medium hut
8 Years Ago
fixed/changed mat on shelter
8 Years Ago
medium building
8 Years Ago
AmbientSoundPlayer cleanup
8 Years Ago
Actions.CraftItem handles animation internally, exposed param name in item data Removed animation actions from crafting abilties
8 Years Ago
spear crafting sound edit
8 Years Ago
testing a small change to edge scrolling
8 Years Ago
stone craft sfx
8 Years Ago
Items can define crafting sounds in their data, AnimationAudioBundle asssts have a special mode for playing item craft sounds
8 Years Ago
UnitAttachments.CanAttach checks validity of points that will be blocked by attaching the item passed in (blocked, occupied) ProcessItemIntoDesiredItem GoalPlan filters items that are held by other units
8 Years Ago
animation event tweak
8 Years Ago
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
8 Years Ago
more footsteps
8 Years Ago
Footsteps SFX
8 Years Ago
TribeTrackerPortrait text is consistent with UnitInfoWidget Unit.Roles.GetActiveRole now outs whatever Role the primary AI behaviour is tagged with, GetPrimaryRole outs the Role with highest weight
8 Years Ago
stone axe craft SFX
8 Years Ago
improved foxgloves LODs.
8 Years Ago
Deleted old foxgloves_lods prefab
8 Years Ago
Few buildable icons (needs recropping)
8 Years Ago
UnitInfoWidget cleanup, role text takes priority over desire/mood
8 Years Ago
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
8 Years Ago
Fixed DepositToBuilding not ending properly
8 Years Ago
Fixed unit item events not firing when depositing to buildings
8 Years Ago
Goal no longer stores a seperate list of fallback goal plans, allows for changes to fallback plans at runtime
8 Years Ago
save
8 Years Ago
New smaller island for build, renamed and orgnaised a bunch of WIP scenes, moved current build island into WIP folders
8 Years Ago
Disabled all crunch compression via AssetPostprocessor
8 Years Ago
Disabled splash screen Disabled graphics jobs Removed old placeholder effect icons Disabled crunch compression on some UI sprites
8 Years Ago
Item bar fixes
8 Years Ago
More
8 Years Ago
UI improvements
8 Years Ago
Tweak
8 Years Ago
UnitAttachments.CanAttach rework/comments
8 Years Ago
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array UI shit
8 Years Ago
more of the same
8 Years Ago
blocked attachment points no longer directly use the Dictionary in the Data
8 Years Ago
Item bar callbacks actually do things
8 Years Ago
Items actually get destroyed by dispenser depletion when applicable UI fixes
8 Years Ago
Unit item bar widget added DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
8 Years Ago
Fixed keep item desires not being removed when people drop stuff
8 Years Ago
Building goals use better desire condition
8 Years Ago
Fixed small hut building prefab having disabled view component Conditions.HasPlayerDesire supports filters
8 Years Ago
Couple of extra bits of debug info for buildings
8 Years Ago
and again
8 Years Ago
atmos 33 fiddle
8 Years Ago
Desires.IsDesiredItem also filters by ItemDesireType.Find
8 Years Ago
atmos 35 fiddle
8 Years Ago
tags atmos 35
8 Years Ago
new atmos piece
8 Years Ago
Initial implementation of AI unlocks