17,530 Commits over 1,614 Days - 0.45cph!
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
Fixed zone spawn controls not actually working
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity
Added InteractionsPlans list to Blackboard keys/data
Added DesiredDispensableInteractionPlans Selector
Added BlackboardInteractionPlans mode for BehaviourChainInjector
Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors
Removed harvesting related GoalPlans from the Human/Building module
removed duplicate anims and update animevent position
some polish on dual item carrying anims
Senses overlay shows visibility score of target unit
Senses overlay forced for selected only
Senses overlay ignore selected
Actual distance in senses debug overlay
Fixed testbox only spawning 2 people
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
made happy walk more happy
Testbox and a little biome stuff.
Refactored TargetFilter plans, which are now created and held by the AI manager for cleaner lookup
TargetFIlter desire creation now supports momentum simulator method selection via editor reflection + dropdown (members from DesireMomentumSimulators
Added some help text and field labels to SpawnPopulationSettingsEditor
Disabled tribe mood color grading effect
Senses now uses AwarenessRadius for the entity perception check.
Fixed Senses.CanPereivee IEntity overload not checking that perception data.IsPerceived is true
AI decision log/debugger improvements. Can view an ingame overlay for a group of decisions (e.g. target selectors)
new tutorial task SFX test
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration
Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
Dispenser summaries and tidy up.
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code
Fixed player commands not all calling the correct execution method on the controller
Added AudioSnapshotZone back using the new simplified system.
Fixed tribe tracker not showing the correct names
More unit detail view stuff
Restored post
Null check tribe in PlayerProgression init
Tutorial persistence (might not work yet)
Separate camera for detail view portrait rendering, various UI fuckery
PlayerProgression uses tribe creation callback, don't call load in Init
RTSCamera persistence tidy up
RTSCamera now loads in the correct position.
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets
LayoutLerp now uses unscaledDeltaTime
Fixed portraits not updating
NonSerialized some fields in CameraModule and RTSCamera
RTSCamera Save implementation
PlayerCamera save and load impls
Fixed tribe activity triggers not working after game load