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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
8 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
8 Years Ago
tags on atmos 33
8 Years Ago
Fixed zone spawn controls not actually working
8 Years Ago
new atmos piece
8 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
8 Years Ago
removed duplicate anims and update animevent position
8 Years Ago
some polish on dual item carrying anims
8 Years Ago
Senses overlay shows visibility score of target unit
8 Years Ago
Senses overlay forced for selected only
8 Years Ago
Senses overlay ignore selected
8 Years Ago
Save
8 Years Ago
Debug senses overlay
8 Years Ago
Tweak
8 Years Ago
Actual distance in senses debug overlay
8 Years Ago
Fixed testbox only spawning 2 people
8 Years Ago
Removed tutorial widget
8 Years Ago
tutorial task sfx
8 Years Ago
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
8 Years Ago
made happy walk more happy
8 Years Ago
Testbox and a little biome stuff.
8 Years Ago
Refactored TargetFilter plans, which are now created and held by the AI manager for cleaner lookup TargetFIlter desire creation now supports momentum simulator method selection via editor reflection + dropdown (members from DesireMomentumSimulators Added some help text and field labels to SpawnPopulationSettingsEditor Disabled tribe mood color grading effect
8 Years Ago
Senses now uses AwarenessRadius for the entity perception check.
8 Years Ago
Save
8 Years Ago
Fixed Senses.CanPereivee IEntity overload not checking that perception data.IsPerceived is true AI decision log/debugger improvements. Can view an ingame overlay for a group of decisions (e.g. target selectors)
8 Years Ago
new tutorial task SFX test
8 Years Ago
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
8 Years Ago
Dispenser summaries and tidy up.
8 Years Ago
Data save
8 Years Ago
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code
8 Years Ago
Fixed player commands not all calling the correct execution method on the controller
8 Years Ago
Added AudioSnapshotZone back using the new simplified system.
8 Years Ago
AudioSnapshot nukage
8 Years Ago
Fixed tribe tracker not showing the correct names
8 Years Ago
More unit detail view stuff
8 Years Ago
UI progress
8 Years Ago
Restored post Null check tribe in PlayerProgression init
8 Years Ago
Tutorial persistence (might not work yet)
8 Years Ago
Separate camera for detail view portrait rendering, various UI fuckery PlayerProgression uses tribe creation callback, don't call load in Init
8 Years Ago
RTSCamera persistence tidy up
8 Years Ago
PlayerComponent cleanup
8 Years Ago
RTSCamera now loads in the correct position.
8 Years Ago
UIWidget cleanup
8 Years Ago
Save
8 Years Ago
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets LayoutLerp now uses unscaledDeltaTime
8 Years Ago
Fixed portraits not updating
8 Years Ago
NonSerialized some fields in CameraModule and RTSCamera
8 Years Ago
RTSCamera Save implementation
8 Years Ago
PlayerCamera save and load impls
8 Years Ago
Fixed tribe activity triggers not working after game load