17,530 Commits over 1,614 Days - 0.45cph!
Shouldnt be saving AssetId or ParametersId, use int instead
Fixed potential NRE in Effects.OnDestroy
Minor task + tutorial manager cleanup
Fixed player init when loading from main menu
Fixed effect descriptions being wrong
Fixed NRE in UnitPotraitManager after loading a saved game
Player.Load doesn't need an init check
Removed Singleton.Reset base method
Reset all GameManager extensions when killing the current session
AudioManager tracks pooled sources in the wild and returns them on reset
VisualFXManager is an extension, not it's own singleton
Triggers the listen to player tribe creation callbacks use named methods rather than lamdas
Fixed Effects.Save NRE
Removed IUnit.GetEffectsList cause it's useless
Fixed some bad state handling and resets in Effect
Nested Dispenser classes to files, cleanup
Added AudioSourceTypes.Effects, prefab to audio manager config
Fires audio FX are on the Effects channel
FixedArray cleanup
set building shelter hides to decay to be 1 instead of 4.something
idle pose blend for when people are strong
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
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Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Deleted event mixer modifiers and asset with missing script
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Save testbox without splat paint mode on
Basic Combat persistence.
Added basic support for stat value mapping to body morph weights for humans
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
Removed SE screen space shadows
Add UI/Default Font to included shaders
Fixed a bug with the radial menu that would cause incorrect command names to be displayed
Fixed a phantom tracker lingering in the tribe tracker UI widget
Fixed a bug that caused corpses to disappear when placed on the fire
Fixed buildings appearing properly complete when placed by code or via debug panel
Fixed some issues with popup editor asset creation and AssetMenu not being aware of the type it's dealing with
Added skull addon test
Buncha UI fuckeries
Cleaned up building editor scene
Detail view improvements, proper modalness
added some twine to a hand axe to make it more obviously not a rock