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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Desires and Emotes summaries.
8 Years Ago
goat
8 Years Ago
terrorbird sfx
8 Years Ago
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
8 Years Ago
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used Editor tweaks
8 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
8 Years Ago
Fixed player controller not filtering Abilities properly
8 Years Ago
Fixed NRE with debug spawn panel
8 Years Ago
Fixed some interaction actions being the wrong order
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
Pile stuff.
8 Years Ago
Various resource interactions tweaks (exclusivity, positions, distances etc)
8 Years Ago
Borked piles.
8 Years Ago
terror bird SFX
8 Years Ago
anim speed tweak
8 Years Ago
Fixed duplicate building views being created + more animation stuff in BuildingView
8 Years Ago
Building view animation WIP Enabled instancing for a bunch of materials Shader variants, includes
8 Years Ago
tortoise SFX
8 Years Ago
Added TextMeshPro More content cleanup
8 Years Ago
Nuked rain distort shader + materials, updated prefab Content cleanup
8 Years Ago
More summaries.
8 Years Ago
Tweaks to ResourceViewUtility Some assets ids
8 Years Ago
Morphs cleanup and summaries.
8 Years Ago
Fixed bad Definition name cache
8 Years Ago
More editor crap
8 Years Ago
More
8 Years Ago
Fixed bad name caching in DataAsset
8 Years Ago
GameConfig can be accessed through Before.Config, both at runtime and in editor
8 Years Ago
Water shader cleanup, shoreline tint global variable, editor update hook
8 Years Ago
Renamed SensesParameters restricted definition lists to "Valid" types
8 Years Ago
DataAsset.Id HideInInspector
8 Years Ago
Shader variants again
8 Years Ago
Shader includes, variants
8 Years Ago
Fixed potential NRE in Effect.HasActiveActionChain getter
8 Years Ago
Fixed NRE in Effect.Assign
8 Years Ago
missed a bit
8 Years Ago
sabretooth sfx to anims
8 Years Ago
mammoth sfx
8 Years Ago
goat stuff
8 Years Ago
animal folder name changes
8 Years Ago
more wolf stuff
8 Years Ago
wolf anim sfx
8 Years Ago
Fixed some bad input states in playerController (can cancel building placement position again)
8 Years Ago
Forgot to save a file
8 Years Ago
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
8 Years Ago
Effect trigger evaluation profiler samples
8 Years Ago
Effect triggers optimisation and cleanup
8 Years Ago
Effects tweaks
8 Years Ago
Fixed an MRE caused by convoluted VisualFX destruction Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition Fixed hanging Unit references in UnitView after destruction of the parent entity Fixed a bunch of weird human animation lengths (frankieh please review)
8 Years Ago
Moar summaries.