17,530 Commits over 1,614 Days - 0.45cph!
Desires and Emotes summaries.
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used
Editor tweaks
DataBrowser listing tweaks
DispenserParameters validates dispensable names
Fixed player controller not filtering Abilities properly
Fixed NRE with debug spawn panel
Fixed some interaction actions being the wrong order
CorpseParameters implements IInteractionProvider
Various resource interactions tweaks (exclusivity, positions, distances etc)
Fixed duplicate building views being created + more animation stuff in BuildingView
Building view animation WIP
Enabled instancing for a bunch of materials
Shader variants, includes
Added TextMeshPro
More content cleanup
Nuked rain distort shader + materials, updated prefab
Content cleanup
Tweaks to ResourceViewUtility
Some assets ids
Morphs cleanup and summaries.
Fixed bad Definition name cache
Fixed bad name caching in DataAsset
GameConfig can be accessed through Before.Config, both at runtime and in editor
Water shader cleanup, shoreline tint global variable, editor update hook
Renamed SensesParameters restricted definition lists to "Valid" types
DataAsset.Id HideInInspector
Shader includes, variants
Fixed potential NRE in Effect.HasActiveActionChain getter
Fixed NRE in Effect.Assign
animal folder name changes
Fixed some bad input states in playerController (can cancel building placement position again)
Fixed Effect.HasActiveActionChain always returning true (action chains are never null due to pooling, added isValid flag for this usage instead)
Effect trigger evaluation profiler samples
Effect triggers optimisation and cleanup
Fixed an MRE caused by convoluted VisualFX destruction
Fixed dispensable interactions not population InteractionPlanData with their required ToolTypeDefinition
Fixed hanging Unit references in UnitView after destruction of the parent entity
Fixed a bunch of weird human animation lengths (frankieh please review)