branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Unit.OnDestroy NRE catch
8 Years Ago
GameManager transition state coroutine cleanup/consolidation Tribe tracker UI resets WorldManager init refactoring Scene unload in Session.Kill Session no longer singleton other bollocks
8 Years Ago
Working on game reset support with new session approach, not quite working yet.
8 Years Ago
Version++
8 Years Ago
Attempting to fix player position persistence, missing something... ManagerExtension persistence data support through generics Remove PlayerComponent.ID stuff that we dont need anymore
8 Years Ago
Save
8 Years Ago
Load game screen, added some more metadata to session saves, lots of UI fiddling
8 Years Ago
Desires Persistence (may still have some issues)
8 Years Ago
Metas and fixed a stupid UI infinite loop
8 Years Ago
IUnit to file
8 Years Ago
Some graphics options tweaks
8 Years Ago
Fixed options UI toggles not calling correct member on the OptionsManager
8 Years Ago
Various game startup/UI improvements/tweaks
8 Years Ago
DId a pass on profiler samples to clean up and spot any bad matches
8 Years Ago
Fixed PauseUI not setting modal state Reset various spawn population resolutions to sensible values Refactored spawning to support progress tracking
8 Years Ago
Database can now load DataAssets by ID
8 Years Ago
Entity grids are now allocated on the fly
8 Years Ago
updated prefab for "use R" on terrain (last check trying to do this wasnt effective)
8 Years Ago
Let's make Proto happy and give PersistedCollaborationRequest a default constructor.
8 Years Ago
toggled use vertex R on rabbit dens again for better shading
8 Years Ago
Attempting to fix the camera flicker on game laod
8 Years Ago
Fixed bad tribe create music trigger
8 Years Ago
GameModes now use definition assets, provides session instance Introduced IGroup to allow for better persistence data support via generics Entity names are properly saved Snapshot fuckery Version++
8 Years Ago
Collaborations persistence WIP
8 Years Ago
Fixed pause not using the correct screen
8 Years Ago
Removed some old startup stuff from GameManager
8 Years Ago
Fixed blank save name files when saving ingame, in editor, with no previous save being defined
8 Years Ago
More editor tags
8 Years Ago
Editor tags in IEntity, ECS member overrides (were hiding base singleton members) Updated NavMeshComponents New 5.5.xNavMeshBuild
8 Years Ago
Ditched StartupUI in favor of the new unity splash shizzle
8 Years Ago
Typos
8 Years Ago
PointerClickTweener/PointHoverTweener respect selectable component interactable state Fixed menu buttons having bad tween states Fixed IntroUI not being mangaed properly and thus blocking raycasts in the wrong game states
8 Years Ago
Logging
8 Years Ago
Delete player prefs that store last gamemode/session save name when the files have been deleted
8 Years Ago
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code Lots of UI refactoring More persistence refactoring, with better saving
8 Years Ago
Attachment Points refactor and persistence
8 Years Ago
SaveLoad handles file extension internally
8 Years Ago
Effects persistence improvements and creation refactor
8 Years Ago
Minor stats refactoring/util
8 Years Ago
trap asset
8 Years Ago
Some more generic cleanup of Sessions.
8 Years Ago
Moved generic save/load handling of sessions into Session. Made nested persisted package for Sessions.
9 Years Ago
put back a SetAge that is probably needed.
9 Years Ago
removed scaling data from aging persistence
9 Years Ago
Moved Aging stuff from UnitManager into the appropriate component. Added Aging component persistence.
9 Years Ago
Removed unused birthTime field in Unit.Aging SmartObject persistent boilerplate
9 Years Ago
Fixed wearables constructor
9 Years Ago
Wearables persistence
9 Years Ago
Save
9 Years Ago
Fixed bad layer name