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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
more crocking
9 Years Ago
UnitViewUtility adds a NavMeshAgent to newly created views
9 Years Ago
Allow deselect
9 Years Ago
more croc bits
9 Years Ago
croc work
9 Years Ago
Meta
9 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
9 Years Ago
initial goal level role scoring implementation
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
9 Years Ago
GoalSettings holds GoalRoleParameters WIP Seasonal dietry stuff
9 Years Ago
fixed time range overflowing
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
Classes to files
9 Years Ago
Added support for Seasonal sleep patterns Moved some navigation related settings to NavigationParameters Rally/Home icons
9 Years Ago
animal data stuff
9 Years Ago
Added role gain to some cooking interactions for testing purposes
9 Years Ago
data save
9 Years Ago
More work on roles
9 Years Ago
Roles WIP
9 Years Ago
Home & Rally buttons added to UI Before/UI Mask ported to ASE
9 Years Ago
some kind of attempt at code to make the corpse meat chunks dissapear when used
9 Years Ago
Removed ExternalAssets folder, which contained the projects for GameSaveData.
9 Years Ago
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
9 Years Ago
Removed last pieces of GameSaveData namespace from our code.
9 Years Ago
meta file changes for some ase samples
9 Years Ago
trying to make deer show how many bits of meat are left on them
9 Years Ago
Misc cleanup
9 Years Ago
Removed maxNumberOfSamplesPerFrame set in GameManager since it's obselete in 5.5
9 Years Ago
Commenting out steamworks init because we dont really need it right now
9 Years Ago
latest amplify shader editor
9 Years Ago
Oops duplicate files
9 Years Ago
Renamed a folder
9 Years Ago
started persistence cleanup base setup of sessions (integration with game manager pending)
9 Years Ago
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
9 Years Ago
revert this shader because I accidently checked in a broken version
9 Years Ago
Fixed Inverse Exponential function of Response Curve.
9 Years Ago
Project cleanup
9 Years Ago
started adding stat comparison with group. fixed exponential curve calculation.
9 Years Ago
ConsiderationGroupSettings editor
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
Eggs
9 Years Ago
Fixed egg thing because reasons
9 Years Ago
ASE.CustomMaterialInspector error fix
9 Years Ago
Updated ASE
9 Years Ago
changed hair to new shader
9 Years Ago
cleaned up and swapped shader on animal materials
9 Years Ago
Particle egg thing backup because I'm too lazy to split into a new proj right now
9 Years Ago
TakeFromDispenserSettings consume fix